StellarisDB

Simulated Social Engineering

Tier 2 physics technology · Computing
PhysicsTier 2Computing

Simulated Social Engineering is a tier 2 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 2,500 research. It needs Quantum Hacking. It leads to Quasi-Dimensional Reflection. Console: research_technology tech_decryption_2.

Simulated Social EngineeringComputing· tier 22,500
Base cost
2,500
Area
Physics
Tier
2
Draw weight
70
Path from start
5 techs, 8,000 research
ID
tech_decryption_2

What Simulated Social Engineering does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +2Codebreaking

How to get Simulated Social Engineering

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

The whole research path: 5 technologies, 8,000 base research with this one
  1. Unified Governmentstarting tech
  2. Societal Unification1,000 · tier 1
  3. Adaptive Bureaucracy1,250 · tier 1
  4. Colonial Bureaucracy2,000 · tier 2
  5. Quantum Hacking1,250 · tier 1

What Simulated Social Engineering leads to

Technologies that list it as a prerequisite.

In the game

The weakest link in any security system are the individuals within it. By modeling their weaknesses in computer simulations we can find novel ways to bypass their security - or trick them into bypassing it for us.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_decryption_2
Draw weight script, as in common/technology/00_phys_tech.txt
modifier = {
	factor = 0.1
	NOR = {
		is_ai = yes
		has_country_flag = first_spynetwork
	}
}
modifier = {
	factor = 5
	has_tradition = tr_subterfuge_adopt
}

Simulated Social Engineering: questions

How do I get Simulated Social Engineering in Stellaris?

Research Quantum Hacking first (5 technologies in the whole chain); then Simulated Social Engineering can be drawn as one of the 3 physics research options.

What does Simulated Social Engineering do?

It gives +2 Codebreaking. It leads to Quasi-Dimensional Reflection.

What is the ID of Simulated Social Engineering?

The technology's ID is tech_decryption_2. To get it with the console: research_technology tech_decryption_2 (Stellaris 4.5.2).

How much does Simulated Social Engineering cost?

2,500 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

Spotted a mistake on this page?