
Shields
Shields is a tier 2 physics technology (Field Manipulation) in Stellaris 4.5.2. Its base cost is 3,000 research. It needs Improved Deflectors. It unlocks High Energy Skin, Large Shielded Musculature, Large Shields and 4 more and leads to 4 technologies. Console: research_technology tech_shields_3.
What Shields does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +5%Army Health
What Shields unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Shields
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
The whole research path: 2 technologies, 4,500 base research with this one
What Shields leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Shields
- Uses bio-ships
In the game
These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_shields_3Draw weight script, as in common/technology/00_phys_tech.txt
factor = 1.25
modifier = {
factor = 1.5
is_specialist_subject_type = {
TYPE = bulwark
}
}Shields: questions
How do I get Shields in Stellaris?
Research Improved Deflectors first (2 technologies in the whole chain); then Shields can be drawn as one of the 3 physics research options.
What does Shields do?
It gives +5% Army Health. It unlocks High Energy Skin (ship component), Large Shielded Musculature (ship component), Large Shields (ship component), Medium Shielded Musculature (ship component), Medium Shields (ship component), Small Shielded Musculature (ship component) and 1 more. It leads to Advanced Cloaking Fields, Advanced Shields, Planetary Shields and Shield Capacitors.
What is the ID of Shields?
The technology's ID is tech_shields_3. To get it with the console: research_technology tech_shields_3 (Stellaris 4.5.2).
How much does Shields cost?
3,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.