
Quasi-Dimensional Reflection
Quasi-Dimensional Reflection is a tier 4 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 10,000 research. It needs Simulated Social Engineering. Console: research_technology tech_decryption_3.
What Quasi-Dimensional Reflection does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +2Codebreaking
How to get Quasi-Dimensional Reflection
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 50) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area.
The whole research path: 6 technologies, 18,000 base research with this one
In the game
Our operatives can access data from adjacent realities without risking setting off alarms in this reality.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_decryption_3Draw weight script, as in common/technology/00_phys_tech.txt
modifier = {
factor = 0.1
NOR = {
is_ai = yes
has_country_flag = first_spynetwork
}
}
modifier = {
factor = 5
has_tradition = tr_subterfuge_adopt
}Quasi-Dimensional Reflection: questions
How do I get Quasi-Dimensional Reflection in Stellaris?
Research Simulated Social Engineering first (6 technologies in the whole chain); then Quasi-Dimensional Reflection can be drawn as one of the 3 physics research options.
What does Quasi-Dimensional Reflection do?
It gives +2 Codebreaking.
What is the ID of Quasi-Dimensional Reflection?
The technology's ID is tech_decryption_3. To get it with the console: research_technology tech_decryption_3 (Stellaris 4.5.2).
How much does Quasi-Dimensional Reflection cost?
10,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.