
Efficiencies of Scale
Efficiencies of Scale is a tier 3 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 6,000 research. It needs Colonial Centralization and Improved Production. It leads to Maximized Productivity. Console: research_technology tech_capital_productivity_2.
How to get Efficiencies of Scale
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
The whole research path: 4 technologies, 12,500 base research with this one
What Efficiencies of Scale leads to
Technologies that list it as a prerequisite.
In the game
Increased population density gives us an opportunity to further increase productivity.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_capital_productivity_2Draw weight script, as in common/technology/00_soc_tech.txt
factor = 1
modifier = {
factor = 0.25
NOT = {
has_tradition = tr_prosperity_finish
}
}Efficiencies of Scale: questions
How do I get Efficiencies of Scale in Stellaris?
Research Colonial Centralization and Improved Production first (4 technologies in the whole chain); then Efficiencies of Scale can be drawn as one of the 3 society research options.
What does Efficiencies of Scale do?
It leads to Maximized Productivity.
What is the ID of Efficiencies of Scale?
The technology's ID is tech_capital_productivity_2. To get it with the console: research_technology tech_capital_productivity_2 (Stellaris 4.5.2).
How much does Efficiencies of Scale cost?
6,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.