
Transcendental Innovation Department
Transcendental Innovation Department is a research building in Stellaris 4.5.2. It costs 2,500 Alloys, 500 Exotic Gases and takes 600 days to build, with an upkeep of 5 Alloys, 30 Energy Credits, 5 Exotic Gases a month. It adds Physicists, Biologists, Engineers, Physics Subroutines and 3 more jobs, depending on the empire.
Jobs Transcendental Innovation Department adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
400 PhysicistsRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner
400 BiologistsRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner
400 EngineersRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner
1,200 ArchivistsCountry flag: fallen_empire_1
- Owner
- Country flag: fallen_empire_1
- Owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
2,500Alloys
500Exotic Gases
400Biomass — Wilderness empire- Owner
- Wilderness empire
- Owner
- Upkeep a month
5Alloys
30Energy Credits
5Exotic Gases- Produces a month
+20Physics Research
+20Society Research
+20Engineering Research
What Transcendental Innovation Department does
- +3%Infrastructure Build Speed
- +3%Decision Enactment Speed
when…
- Owner
- Wilderness empire
- Tradition: Purity Traditions Finished
- +50%Physicists Automated Workforce
- +50%Biologists Automated Workforce
- +50%Engineers Automated Workforce
when…
- Owner
- Not: Gestalt Consciousness
- Not: Virtuality
- +50%Physics Subroutines Automated Workforce
- +50%Biology Subroutines Automated Workforce
- +50%Physics Subroutines Automated Workforce
when…
- Owner
- Gestalt Consciousness
- Not: Wilderness empire
- Not: Virtuality
Upgrade chain
upgrades = { } in the files: each building upgrades to the next.
How to unlock Transcendental Innovation Department
No technology needed.
- Owner
- Any of
- Fallen Empire
- Technology: Transcendental Innovation Department
- Country flag: fe_lab_1_can_build
- Any of
- None of
- Modifier: Resort World
- Modifier: Thrall-World
- Modifier: Penal Colony
- Requires schematics acquired from Arcane Deciphering
- We have renounced our Cosmogenesis ambitions.
Destroyed or converted when (destroy_trigger)
- Never (switched off)
In the game
This building is the apex of scientific advancement and proves this is an era of boundless innovation.
ID
building_fe_lab_2Transcendental Innovation Department: questions
How much does Transcendental Innovation Department cost in Stellaris?
2,500 Alloys, 500 Exotic Gases, 600 days to build; upkeep 5 Alloys, 30 Energy Credits, 5 Exotic Gases a month (common/buildings, base values).
What jobs does Transcendental Innovation Department give?
Depending on the empire: Physicists, Biologists, Engineers, Physics Subroutines, Biology Subroutines, Engineering Subroutines and 1 more.
What does Transcendental Innovation Department upgrade from and to?
It is upgraded from Quantum Innovation Nexus.
What is the ID of Transcendental Innovation Department?
building_fe_lab_2 (common/buildings, Stellaris 4.5.2).
Source: common/buildings/13_fallen_empire_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
