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Food Processing

Tier 1 society technology · Biology
SocietyTier 1Biology

Food Processing is a tier 1 society technology (Biology) in Stellaris 4.5.2. Its base cost is 1,250 research. It needs Eco Simulation. It unlocks Contour Megaplantation, Food Processing Facilities, Farming Subsidies and 1 more and leads to Advanced Food Processing. Console: research_technology tech_food_processing_1.

Food ProcessingBiology· tier 11,250
Base cost
1,250
Area
Society
Tier
1
Draw weight
95
Path from start
2 techs, 2,250 research
ID
tech_food_processing_1

What Food Processing unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Food Processing

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 95) and its weight modifiers.

The whole research path: 2 technologies, 2,250 base research with this one
  1. Industrial Agriculturestarting tech
  2. Eco Simulation1,000 · tier 1

What Food Processing leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Food Processing
    • Wilderness empire

In the game

Improved food processing techniques will lead to better preservation methods and less spoilage.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_food_processing_1
Draw weight script, as in common/technology/00_soc_tech.txt
modifier = {
	factor = 2
	country_uses_food = yes
}
modifier = {
	factor = 1.25
	has_tradition = tr_prosperity_adopt
	country_uses_food = yes
}
modifier = {
	factor = 5
	any_owned_planet = {
		OR = {
			has_any_planet_farming_district = yes
			has_any_agriculture_zone = yes
		}
	}
}
modifier = {
	factor = 0.01
	OR = {
		is_machine_empire = yes
		is_lithoid_empire = yes
		is_individual_machine = yes
		is_infernal_empire = yes
		has_origin = origin_synthetic_fertility
	}
	NOR = {
		has_country_flag = non_lithoid_subspecies
		has_valid_civic = civic_machine_servitor
		has_valid_civic = civic_machine_assimilator
		any_owned_planet = {
			OR = {
				has_any_planet_farming_district = yes
				has_any_agriculture_zone = yes
			}
		}
	}
}
modifier = {
	factor = 0.5
	country_uses_food = no
}
modifier = {
	factor = 1.5
	OR = {
		has_valid_civic = civic_agrarian_idyll
		is_anglers_empire = yes
	}
}
modifier = {
	factor = 2
	is_catalytic_empire = yes
}
modifier = {
	factor = 2
	has_relic = r_pox_sample
}

Food Processing: questions

How do I get Food Processing in Stellaris?

Research Eco Simulation first (2 technologies in the whole chain); then Food Processing can be drawn as one of the 3 society research options.

What does Food Processing do?

It unlocks Contour Megaplantation (building), Food Processing Facilities (building), Farming Subsidies (edict) and Farming Subsidies Wilderness (edict). It leads to Advanced Food Processing.

What is the ID of Food Processing?

The technology's ID is tech_food_processing_1. To get it with the console: research_technology tech_food_processing_1 (Stellaris 4.5.2).

How much does Food Processing cost?

1,250 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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