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Orbital Habitats

Tier 3 engineering technology · Voidcraft
EngineeringTier 3Voidcraft

Orbital Habitats is a tier 3 engineering technology (Voidcraft) in Stellaris 4.5.2. Its base cost is 5,000 research. It needs Starhold. It unlocks Habitat Administration and Habitat Central Complex and leads to Habitat Expansion. Console: research_technology tech_habitat_1.

Orbital HabitatsVoidcraft· tier 35,000
Base cost
5,000
Area
Engineering
Tier
3
Draw weight
60
Path from start
4 techs, 7,500 research
ID
tech_habitat_1

What Orbital Habitats does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • Unlocks Megastructure: Habitat Central Complex
    A Habitat Complex is a collection of self-sustaining orbitals designed for permanent habitation.

What Orbital Habitats unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Ascension perk · 1
Edict · 1
Megastructure · 2

How to get Orbital Habitats

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 60) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.

The whole research path: 4 technologies, 7,500 base research with this one
  1. Offworld Constructionstarting tech
  2. Starbase Constructionstarting tech
  3. Starportstarting tech
  4. Starhold2,500 · tier 2
Conditions (potential)
  • Not: Wilderness empire
  • Not: Nomadic empire

What Orbital Habitats leads to

Technologies that list it as a prerequisite.

In the game

Allows the construction of largely self-sustaining Orbital Habitats.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_habitat_1
Draw weight script, as in common/technology/00_eng_tech.txt
modifier = {
	factor = 0.1
	NOT = {
		years_passed > 50
	}
}
modifier = {
	factor = 10
	any_neighbor_country = {
		has_technology = tech_habitat_1
	}
}
modifier = {
	factor = 2
	years_passed > 60
}
modifier = {
	factor = 3
	years_passed > 65
}
modifier = {
	factor = 4
	years_passed > 70
}
modifier = {
	factor = 5
	count_starbase_sizes = {
		starbase_size = starbase_starhold
		count >= 3
	}
}
modifier = {
	factor = 1.25
	has_tradition = tr_expansion_adopt
}
modifier = {
	factor = 1.25
	has_tradition = tr_expansion_finish
}

Orbital Habitats: questions

How do I get Orbital Habitats in Stellaris?

Research Starhold first (4 technologies in the whole chain); then Orbital Habitats can be drawn as one of the 3 engineering research options. It also has conditions (see Requirements on this page).

What does Orbital Habitats do?

It unlocks Voidborne (ascension perk), Habitat Administration (building), Living Metal Construction (edict), Habitat Central Complex (megastructure) and Habitat Central Complex (ship size). It leads to Habitat Expansion.

What is the ID of Orbital Habitats?

The technology's ID is tech_habitat_1. To get it with the console: research_technology tech_habitat_1 (Stellaris 4.5.2).

How much does Orbital Habitats cost?

5,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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