
Orbital Habitats
Orbital Habitats is a tier 3 engineering technology (Voidcraft) in Stellaris 4.5.2. Its base cost is 5,000 research. It needs Starhold. It unlocks Habitat Administration and Habitat Central Complex and leads to Habitat Expansion. Console: research_technology tech_habitat_1.
What Orbital Habitats does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- Unlocks Megastructure: Habitat Central ComplexA Habitat Complex is a collection of self-sustaining orbitals designed for permanent habitation.
What Orbital Habitats unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Voidbornecondition
Living Metal Constructioncondition
- Habitat Central Complexcondition
- Habitat Central Complexcondition
How to get Orbital Habitats
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 60) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
The whole research path: 4 technologies, 7,500 base research with this one
- Not: Wilderness empire
- Not: Nomadic empire
What Orbital Habitats leads to
Technologies that list it as a prerequisite.
In the game
Allows the construction of largely self-sustaining Orbital Habitats.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_habitat_1Draw weight script, as in common/technology/00_eng_tech.txt
modifier = {
factor = 0.1
NOT = {
years_passed > 50
}
}
modifier = {
factor = 10
any_neighbor_country = {
has_technology = tech_habitat_1
}
}
modifier = {
factor = 2
years_passed > 60
}
modifier = {
factor = 3
years_passed > 65
}
modifier = {
factor = 4
years_passed > 70
}
modifier = {
factor = 5
count_starbase_sizes = {
starbase_size = starbase_starhold
count >= 3
}
}
modifier = {
factor = 1.25
has_tradition = tr_expansion_adopt
}
modifier = {
factor = 1.25
has_tradition = tr_expansion_finish
}Orbital Habitats: questions
How do I get Orbital Habitats in Stellaris?
Research Starhold first (4 technologies in the whole chain); then Orbital Habitats can be drawn as one of the 3 engineering research options. It also has conditions (see Requirements on this page).
What does Orbital Habitats do?
It unlocks Voidborne (ascension perk), Habitat Administration (building), Living Metal Construction (edict), Habitat Central Complex (megastructure) and Habitat Central Complex (ship size). It leads to Habitat Expansion.
What is the ID of Orbital Habitats?
The technology's ID is tech_habitat_1. To get it with the console: research_technology tech_habitat_1 (Stellaris 4.5.2).
How much does Orbital Habitats cost?
5,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.