
Harbingers
Harbingers is a tier 3 society technology (Biology) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Weavers. It unlocks Ancient Harbinger, Juvenile Harbinger and Juvenile Offspring Harbinger and leads to 3 technologies. Console: research_technology tech_harbingers.
What Harbingers does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +40Fleet Command Limit
- Unlocks Ship Type: Juvenile HarbingerJuvenile Harbinger The Harbinger bolsters the fleet by spawning strike craft.
What Harbingers unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Harbingers
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
The whole research path: 2 technologies, 4,000 base research with this one
- Uses bio-ships
What Harbingers leads to
Technologies that list it as a prerequisite.
In the game
Harbingers represent a significant leap in bio-engineered warfare, blending formidable firepower with the resilience of living technology. These ships serve as the backbone of the fleet.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_harbingersDraw weight script, as in common/technology/00_biogenesis_tech.txt
modifier = {
factor = 0.1
NOT = {
years_passed > 10
}
}
modifier = {
factor = 10
any_neighbor_country = {
has_technology = tech_harbingers
}
}
modifier = {
factor = 2
years_passed > 15
}
modifier = {
factor = 3
years_passed > 20
}
modifier = {
factor = 4
years_passed > 30
}
modifier = {
factor = 1.25
has_tradition = tr_supremacy_adopt
}Harbingers: questions
How do I get Harbingers in Stellaris?
Research Weavers first (2 technologies in the whole chain); then Harbingers can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Harbingers do?
It gives +40 Fleet Command Limit. It unlocks Ancient Harbinger (ship size), Juvenile Harbinger (ship size) and Juvenile Offspring Harbinger (ship size). It leads to Improved Harbinger Development, Standardized Harbinger Incubation and Stingers.
What is the ID of Harbingers?
The technology's ID is tech_harbingers. To get it with the console: research_technology tech_harbingers (Stellaris 4.5.2).
How much does Harbingers cost?
4,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.