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Stingers

Tier 4 society technology · Biology
SocietyTier 4Biology

Stingers is a tier 4 society technology (Biology) in Stellaris 4.5.2. Its base cost is 8,000 research. It needs Harbingers. It unlocks Juvenile Offspring Stinger and Juvenile Stinger and leads to 3 technologies. Console: research_technology tech_stingers.

StingersBiology· tier 48,000
Base cost
8,000
Area
Society
Tier
4
Draw weight
45
Path from start
3 techs, 12,000 research
ID
tech_stingers

What Stingers does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +40Fleet Command Limit
  • Unlocks Ship Type: Juvenile Stinger
    Juvenile Stinger A swift and deadly bioship, bred for precision strikes and tactical superiority."

What Stingers unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Stingers

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 45) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area.

The whole research path: 3 technologies, 12,000 base research with this one
  1. Maulersstarting tech
  2. Weaversstarting tech
  3. Harbingers4,000 · tier 3
Conditions (potential)
  • Uses bio-ships

What Stingers leads to

Technologies that list it as a prerequisite.

In the game

Stingers are designed to deliver devastating strikes against high-value targets. They excel in exploiting weaknesses in enemy defenses.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_stingers
Draw weight script, as in common/technology/00_biogenesis_tech.txt
modifier = {
	factor = 0.1
	NOT = {
		years_passed > 50
	}
}
modifier = {
	factor = 10
	any_neighbor_country = {
		has_technology = tech_stingers
	}
}
modifier = {
	factor = 2
	years_passed > 60
}
modifier = {
	factor = 3
	years_passed > 65
}
modifier = {
	factor = 4
	years_passed > 70
}
modifier = {
	factor = 1.25
	has_tradition = tr_supremacy_adopt
}

Stingers: questions

How do I get Stingers in Stellaris?

Research Harbingers first (3 technologies in the whole chain); then Stingers can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).

What does Stingers do?

It gives +40 Fleet Command Limit. It unlocks Juvenile Offspring Stinger (ship size) and Juvenile Stinger (ship size). It leads to Growth Chamber, Improved Stinger Development and Standardized Stinger Incubation.

What is the ID of Stingers?

The technology's ID is tech_stingers. To get it with the console: research_technology tech_stingers (Stellaris 4.5.2).

How much does Stingers cost?

8,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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