
Heritage Sites
Heritage Sites is a tier 2 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 2,500 research. It needs Sociocultural History. It unlocks Advanced Sanctuary, Battery Complex, Business Management Nexus and 10 more and leads to Local Hypercommunication. Console: research_technology tech_heritage_site.
What Heritage Sites unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Heritage Sites
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 75) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
The whole research path: 3 technologies, 4,750 base research with this one
What Heritage Sites leads to
Technologies that list it as a prerequisite.
In the game
Physical reminders of how far we have come both instill a reverence for past achievements and bolster ambitions for the future.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_heritage_siteDraw weight script, as in common/technology/00_soc_tech.txt
modifier = {
factor = 0.5
num_owned_planets < 2
}
modifier = {
factor = 1.5
num_owned_planets > 2
}
modifier = {
factor = 1.5
num_owned_planets > 3
}
modifier = {
factor = 1.5
num_owned_planets > 4
}
modifier = {
factor = 2
is_memorialist_empire = yes
}
modifier = {
factor = 2
is_entropy_drinkers_empire = yes
}Heritage Sites: questions
How do I get Heritage Sites in Stellaris?
Research Sociocultural History first (3 technologies in the whole chain); then Heritage Sites can be drawn as one of the 3 society research options.
What does Heritage Sites do?
It unlocks Advanced Sanctuary (building), Battery Complex (building), Business Management Nexus (building), Heritage Site (building), Hunting Expanse (building), Pillar of Quietus (building) and 7 more. It leads to Local Hypercommunication.
What is the ID of Heritage Sites?
The technology's ID is tech_heritage_site. To get it with the console: research_technology tech_heritage_site (Stellaris 4.5.2).
How much does Heritage Sites cost?
2,500 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.