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Hyperspace Slipstreams

Tier 3 physics technology · Particles
PhysicsTier 3Particles

Hyperspace Slipstreams is a tier 3 physics technology (Particles) in Stellaris 4.5.2. Its base cost is 6,000 research. It needs Hyperlane Breach Points. It unlocks Relay Network Movement, Bio-Hyperlane Field III, Hyper Drive III and 1 more and leads to Gateway Activation. Console: research_technology tech_hyper_drive_3.

Hyperspace SlipstreamsParticles· tier 36,000
Base cost
6,000
Area
Physics
Tier
3
Draw weight
50
Path from start
2 techs, 8,500 research
ID
tech_hyper_drive_3

What Hyperspace Slipstreams does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +25%Automatic Resettlement Chance
  • Unlocks Component: Hyperdrive III
    Hyperdrive III A new generation of hyper drives capable of accessing the subspace slipstreams that are present within hyperspace. This leads to dramatically improved drive performance.

What Hyperspace Slipstreams unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Hyperspace Slipstreams

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 50) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.

The whole research path: 2 technologies, 8,500 base research with this one
  1. Hyperspace Travelstarting tech
  2. Hyperlane Breach Points2,500 · tier 2

What Hyperspace Slipstreams leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

In the game

A new generation of hyper drives capable of accessing the subspace slipstreams that are present within hyperspace. This leads to dramatically improved drive performance.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_hyper_drive_3
Draw weight script, as in common/technology/00_phys_tech.txt
modifier = {
	factor = 1.25
	has_tradition = tr_discovery_adopt
}
modifier = {
	factor = @ap_grasp_the_void_travel_tech
	has_ascension_perk = ap_grasp_the_void
}
modifier = {
	factor = @eager_explorer_effect
	is_eager_explorer_empire = yes
}

Hyperspace Slipstreams: questions

How do I get Hyperspace Slipstreams in Stellaris?

Research Hyperlane Breach Points first (2 technologies in the whole chain); then Hyperspace Slipstreams can be drawn as one of the 3 physics research options.

What does Hyperspace Slipstreams do?

It gives +25% Automatic Resettlement Chance. It unlocks Relay Network Movement (edict), Bio-Hyperlane Field III (ship component), Hyper Drive III (ship component) and Slipstream-Sensible Vision (ship component). It leads to Gateway Activation.

What is the ID of Hyperspace Slipstreams?

The technology's ID is tech_hyper_drive_3. To get it with the console: research_technology tech_hyper_drive_3 (Stellaris 4.5.2).

How much does Hyperspace Slipstreams cost?

6,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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