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Integrated Cybernetics

Tier 2 engineering technology · Industry
EngineeringTier 2Industry

Integrated Cybernetics is a tier 2 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 3,000 research. It needs Powered Exoskeletons and Colonial Centralization. It leads to Quantum Neuro-Links. Console: research_technology tech_integrated_cybernetics.

Integrated CyberneticsIndustry· tier 23,000
Base cost
3,000
Area
Engineering
Tier
2
Draw weight
70
Path from start
5 techs, 7,500 research
ID
tech_integrated_cybernetics

What Integrated Cybernetics does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +5%Habitability
  • +10%Army Damage
  • +10%Army Health

How to get Integrated Cybernetics

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

The whole research path: 5 technologies, 7,500 base research with this one
  1. Unified Governmentstarting tech
  2. Societal Unification1,000 · tier 1
  3. Industrial Basestarting tech
  4. Colonial Centralization2,500 · tier 2
  5. Powered Exoskeletons1,000 · tier 1
Conditions (potential)

What Integrated Cybernetics leads to

Technologies that list it as a prerequisite.

In the game

Improving upon basic exoskeletal suits, these integrated cybernetic implants make the user more resistant to harmful environmental effects.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_integrated_cybernetics
Draw weight script, as in common/technology/00_eng_tech.txt
factor = 1.5
modifier = {
	factor = @ap_pending_tech_boost
	OR = {
		has_ascension_perk = ap_the_flesh_is_weak
		has_ascension_perk = ap_organo_machine_interfacing
		has_ascension_perk = ap_organo_machine_interfacing_assimilator
	}
}

Integrated Cybernetics: questions

How do I get Integrated Cybernetics in Stellaris?

Research Powered Exoskeletons and Colonial Centralization first (5 technologies in the whole chain); then Integrated Cybernetics can be drawn as one of the 3 engineering research options. It also has conditions (see Requirements on this page).

What does Integrated Cybernetics do?

It gives +5% Habitability, +10% Army Damage and +10% Army Health. It leads to Quantum Neuro-Links.

What is the ID of Integrated Cybernetics?

The technology's ID is tech_integrated_cybernetics. To get it with the console: research_technology tech_integrated_cybernetics (Stellaris 4.5.2).

How much does Integrated Cybernetics cost?

3,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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