
Integrated Cybernetics
Integrated Cybernetics is a tier 2 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 3,000 research. It needs Powered Exoskeletons and Colonial Centralization. It leads to Quantum Neuro-Links. Console: research_technology tech_integrated_cybernetics.
What Integrated Cybernetics does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +5%Habitability
- +10%Army Damage
- +10%Army Health
How to get Integrated Cybernetics
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
The whole research path: 5 technologies, 7,500 base research with this one
- Any of
- Not: Machine Intelligence
- Not: Is individual machine
- Civic: Driven Assimilator
What Integrated Cybernetics leads to
Technologies that list it as a prerequisite.
In the game
Improving upon basic exoskeletal suits, these integrated cybernetic implants make the user more resistant to harmful environmental effects.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_integrated_cyberneticsDraw weight script, as in common/technology/00_eng_tech.txt
factor = 1.5
modifier = {
factor = @ap_pending_tech_boost
OR = {
has_ascension_perk = ap_the_flesh_is_weak
has_ascension_perk = ap_organo_machine_interfacing
has_ascension_perk = ap_organo_machine_interfacing_assimilator
}
}Integrated Cybernetics: questions
How do I get Integrated Cybernetics in Stellaris?
Research Powered Exoskeletons and Colonial Centralization first (5 technologies in the whole chain); then Integrated Cybernetics can be drawn as one of the 3 engineering research options. It also has conditions (see Requirements on this page).
What does Integrated Cybernetics do?
It gives +5% Habitability, +10% Army Damage and +10% Army Health. It leads to Quantum Neuro-Links.
What is the ID of Integrated Cybernetics?
The technology's ID is tech_integrated_cybernetics. To get it with the console: research_technology tech_integrated_cybernetics (Stellaris 4.5.2).
How much does Integrated Cybernetics cost?
3,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.