
Powered Exoskeletons
Powered Exoskeletons is a tier 1 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 1,000 research. It needs Industrial Base. It leads to 3 technologies. Console: research_technology tech_powered_exoskeletons.
What Powered Exoskeletons does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +10%Army Damage
- +5%Worker And Simple Drone Cat Bonus Workforce
How to get Powered Exoskeletons
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 100) and its weight modifiers.
What Powered Exoskeletons leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Powered Exoskeletons
- Wilderness empire
In the game
Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_powered_exoskeletonsDraw weight script, as in common/technology/00_eng_tech.txt
factor = 1.5
Powered Exoskeletons: questions
How do I get Powered Exoskeletons in Stellaris?
Research Industrial Base first; then Powered Exoskeletons can be drawn as one of the 3 engineering research options.
What does Powered Exoskeletons do?
It gives +10% Army Damage and +5% Worker And Simple Drone Cat Bonus Workforce. It leads to Artificial Workforce, Integrated Cybernetics and Machine Template System.
What is the ID of Powered Exoskeletons?
The technology's ID is tech_powered_exoskeletons. To get it with the console: research_technology tech_powered_exoskeletons (Stellaris 4.5.2).
How much does Powered Exoskeletons cost?
1,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.