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Powered Exoskeletons

Tier 1 engineering technology · Industry
EngineeringTier 1Industry

Powered Exoskeletons is a tier 1 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 1,000 research. It needs Industrial Base. It leads to 3 technologies. Console: research_technology tech_powered_exoskeletons.

Powered ExoskeletonsIndustry· tier 11,000
Base cost
1,000
Area
Engineering
Tier
1
Draw weight
100
Path from start
1 techs, 1,000 research
ID
tech_powered_exoskeletons

What Powered Exoskeletons does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +10%Army Damage
  • +5%Worker And Simple Drone Cat Bonus Workforce

How to get Powered Exoskeletons

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 100) and its weight modifiers.

What Powered Exoskeletons leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Powered Exoskeletons
    • Wilderness empire

In the game

Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_powered_exoskeletons
Draw weight script, as in common/technology/00_eng_tech.txt
factor = 1.5

Powered Exoskeletons: questions

How do I get Powered Exoskeletons in Stellaris?

Research Industrial Base first; then Powered Exoskeletons can be drawn as one of the 3 engineering research options.

What does Powered Exoskeletons do?

It gives +10% Army Damage and +5% Worker And Simple Drone Cat Bonus Workforce. It leads to Artificial Workforce, Integrated Cybernetics and Machine Template System.

What is the ID of Powered Exoskeletons?

The technology's ID is tech_powered_exoskeletons. To get it with the console: research_technology tech_powered_exoskeletons (Stellaris 4.5.2).

How much does Powered Exoskeletons cost?

1,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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