StellarisDB

Commercial Zones

Trade building

Commercial Zones is a trade building in Stellaris 4.5.2. It costs 400 Minerals and takes 360 days to build, with an upkeep of 2 Energy Credits a month. It adds Traders and Logistic Drones jobs, depending on the empire. It needs Interplanetary Commerce.

Cost
400Minerals
Upkeep
2Energy Credits
Build time
360 days
Housing
—
ID
building_commercial_zone

Jobs Commercial Zones adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
400Minerals
40Rare Crystals — Nomadic empire
  • Nomadic empire
Upkeep a month
2Energy Credits

How to unlock Commercial Zones

Shown when (potential)
Destroyed or converted when (destroy_trigger)
  • Any of
    • Owner
      • Not: Regular empire (not gestalt)
    • Modifier: Thrall-World
    • Modifier: Penal Colony

In the game

These commercial zones are home to towering office buildings and business complexes.

ID

building_commercial_zone

Commercial Zones: questions

How much does Commercial Zones cost in Stellaris?

400 Minerals, 360 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).

What jobs does Commercial Zones give?

Depending on the empire: Traders and Logistic Drones.

What is the ID of Commercial Zones?

building_commercial_zone (common/buildings, Stellaris 4.5.2).

Source: common/buildings/06_trade_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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