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Interstellar Economics

Tier 3 society technology · Statecraft
SocietyTier 3Statecraft

Interstellar Economics is a tier 3 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Offworld Trade Companies. It unlocks Commerce Megaplexes and Holo-Production Studios and leads to Galactic Markets. Console: research_technology tech_interstellar_economics.

Interstellar EconomicsStatecraft· tier 34,000
Base cost
4,000
Area
Society
Tier
3
Draw weight
65
Path from start
2 techs, 5,500 research
ID
tech_interstellar_economics

What Interstellar Economics unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Interstellar Economics

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.

The whole research path: 2 technologies, 5,500 base research with this one
  1. Interplanetary Commercestarting tech
  2. Offworld Trade Companies1,500 · tier 1
Conditions (potential)
  • Not: Gestalt Consciousness

What Interstellar Economics leads to

Technologies that list it as a prerequisite.

In the game

As we journeyed into the cosmos and ventured beyond our home system, we also entered a new era of economics. New markets are appearing a startling rate, and economic theorists are struggling to keep up.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_interstellar_economics
Draw weight script, as in common/technology/00_soc_tech.txt
factor = 2
modifier = {
	factor = 0
	NOR = {
		has_technology = tech_mine_rare_crystals
		has_technology = tech_rare_crystals
		has_country_flag = has_market_access
	}
}
modifier = {
	factor = 1.25
	has_tradition = tr_prosperity_adopt
}

Interstellar Economics: questions

How do I get Interstellar Economics in Stellaris?

Research Offworld Trade Companies first (2 technologies in the whole chain); then Interstellar Economics can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).

What does Interstellar Economics do?

It unlocks Commerce Megaplexes (building), Holo-Production Studios (building), Arkship Trade Hub (starbase building), Arkship Warp Fluctuator (starbase building), Ring Trade Hub (starbase building) and Warp Fluctuator (starbase building). It leads to Galactic Markets.

What is the ID of Interstellar Economics?

The technology's ID is tech_interstellar_economics. To get it with the console: research_technology tech_interstellar_economics (Stellaris 4.5.2).

How much does Interstellar Economics cost?

4,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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