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Leechcraft

Tier 3 society technology · Biology
SocietyTier 3Biology

Leechcraft is a tier 3 society technology (Biology) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Advanced Controlled Mutations. It unlocks Leechcraft. Console: research_technology tech_unique_mutation_space_amoeba.

LeechcraftBiology· tier 34,000
Base cost
4,000
Area
Society
Tier
3
Draw weight
0
Path from start
4 techs, 20,500 research
ID
tech_unique_mutation_space_amoeba

What Leechcraft unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Ship component · 2

How to get Leechcraft

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.

The whole research path: 4 technologies, 20,500 base research with this one
  1. Gravity Snares2,000 · tier 2
  2. Artificial Breeding2,000 · tier 2
  3. Controlled Mutations2,500 · tier 2
  4. Advanced Controlled Mutations10,000 · tier 4

In the game

Modified Flagella spawn that siphon nutrients and materials from their prey in order to support the regeneration of their host Amoeba.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_unique_mutation_space_amoeba

Leechcraft: questions

How do I get Leechcraft in Stellaris?

Research Advanced Controlled Mutations first (4 technologies in the whole chain); then Leechcraft can be drawn as one of the 3 society research options.

What does Leechcraft do?

It unlocks Leechcraft (ship component).

What is the ID of Leechcraft?

The technology's ID is tech_unique_mutation_space_amoeba. To get it with the console: research_technology tech_unique_mutation_space_amoeba (Stellaris 4.5.2).

How much does Leechcraft cost?

4,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_grand_archive_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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