
Interstellar Fleet Traditions
Interstellar Fleet Traditions is a tier 2 society technology (Military Theory) in Stellaris 4.5.2. Its base cost is 2,500 research. It has no prerequisite technology. It leads to Refit Standards. Console: research_technology tech_interstellar_fleet_traditions.
What Interstellar Fleet Traditions unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Arkship Fleet Academycondition
Fleet Academycondition
Naval Logistics Officecondition
How to get Interstellar Fleet Traditions
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 75) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
It needs no other technology.
What Interstellar Fleet Traditions leads to
Technologies that list it as a prerequisite.
In the game
A body of knowledge regarding combat behaviors is useless without a strong code governing its use.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_interstellar_fleet_traditionsDraw weight script, as in common/technology/00_soc_tech.txt
factor = 3
modifier = {
factor = 2
is_militarist = yes
}Interstellar Fleet Traditions: questions
How do I get Interstellar Fleet Traditions in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 society research options once tier 2 is open.
What does Interstellar Fleet Traditions do?
It unlocks Arkship Fleet Academy (starbase building), Fleet Academy (starbase building) and Naval Logistics Office (starbase building). It leads to Refit Standards.
What is the ID of Interstellar Fleet Traditions?
The technology's ID is tech_interstellar_fleet_traditions. To get it with the console: research_technology tech_interstellar_fleet_traditions (Stellaris 4.5.2).
How much does Interstellar Fleet Traditions cost?
2,500 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.