
The Living State
The Living State is a tier 2 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 3,000 research. It needs Colonial Centralization. Console: research_technology tech_living_state.
What The Living State does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +5%Faction Resource Output
What The Living State unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Arkship Deep Space Black Sitecondition
Deep Space Black Sitecondition
How to get The Living State
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
The whole research path: 3 technologies, 6,500 base research with this one
In the game
The Empire lives, the Empire breathes. We may make up its body, but it is not for the left hand to know what the right hand is doing.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_living_stateDraw weight script, as in common/technology/00_soc_tech.txt
modifier = {
factor = 0.5
num_owned_planets < 5
}
modifier = {
factor = 1.5
num_owned_planets > 5
}
modifier = {
factor = 1.5
num_owned_planets > 6
}
modifier = {
factor = 1.5
num_owned_planets > 7
}
modifier = {
factor = 1.25
is_authoritarian = yes
}The Living State: questions
How do I get The Living State in Stellaris?
Research Colonial Centralization first (3 technologies in the whole chain); then The Living State can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does The Living State do?
It gives +5% Faction Resource Output. It unlocks Arkship Deep Space Black Site (starbase building) and Deep Space Black Site (starbase building).
What is the ID of The Living State?
The technology's ID is tech_living_state. To get it with the console: research_technology tech_living_state (Stellaris 4.5.2).
How much does The Living State cost?
3,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.