
Thrall-Worlds
Thrall-Worlds is a tier 2 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 3,000 research. It needs Neural Implants. It unlocks Create Thrall-World. Console: research_technology tech_slave_colonies.
What Thrall-Worlds unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Thrall-Worlds
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
- Not: Gestalt Consciousness
- Not: Nomadic empire
In the game
Through the creation of special slave-breeding worlds, we can ensure that we will always have a steady supply of disposable laborers.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_slave_coloniesDraw weight script, as in common/technology/00_soc_tech.txt
factor = 1
modifier = {
factor = 0.25
NOR = {
has_trait_in_council = {
TRAIT = leader_trait_expertise_statecraft
}
has_trait_in_council = {
TRAIT = leader_trait_curator
}
}
}
modifier = {
factor = 0
num_owned_planets < 2
}
modifier = {
factor = 0.0
OR = {
allows_slavery = no
NOT = {
any_owned_pop_group = {
is_enslaved = yes
}
}
}
}Thrall-Worlds: questions
How do I get Thrall-Worlds in Stellaris?
Research Neural Implants first; then Thrall-Worlds can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Thrall-Worlds do?
It unlocks Create Thrall-World (decision).
What is the ID of Thrall-Worlds?
The technology's ID is tech_slave_colonies. To get it with the console: research_technology tech_slave_colonies (Stellaris 4.5.2).
How much does Thrall-Worlds cost?
3,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.