
Nano-Circuit Assembly
Nano-Circuit Assembly is a tier 1 engineering technology (Materials) in Stellaris 4.5.2. Its base cost is 1,500 research. It needs Industrial Base. It unlocks Civilian Fabricators and Recirculation Center and leads to 2 technologies. Console: research_technology tech_luxuries_1.
What Nano-Circuit Assembly unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Nano-Circuit Assembly
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 90) and its weight modifiers.
- Country uses consumer goods
What Nano-Circuit Assembly leads to
Technologies that list it as a prerequisite.
In the game
With pre-programmed nano-circuits, many consumer products can be rapidly assembled in fabricators.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_luxuries_1Draw weight script, as in common/technology/00_eng_tech.txt
modifier = {
factor = 0
NOR = {
has_technology = tech_mine_rare_crystals
has_technology = tech_rare_crystals
has_country_flag = has_market_access
}
}
modifier = {
factor = 1.5
is_specialist_subject_type = {
TYPE = prospectorium
}
}Nano-Circuit Assembly: questions
How do I get Nano-Circuit Assembly in Stellaris?
Research Industrial Base first; then Nano-Circuit Assembly can be drawn as one of the 3 engineering research options. It also has conditions (see Requirements on this page).
What does Nano-Circuit Assembly do?
It unlocks Civilian Fabricators (building) and Recirculation Center (building). It leads to Market Analysis Algorithms and Replicator Kiosks.
What is the ID of Nano-Circuit Assembly?
The technology's ID is tech_luxuries_1. To get it with the console: research_technology tech_luxuries_1 (Stellaris 4.5.2).
How much does Nano-Circuit Assembly cost?
1,500 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.