
Market Analysis Algorithms
Market Analysis Algorithms is a tier 2 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 2,000 research. It needs Nano-Circuit Assembly and Administrative AI. It leads to Predictive Consumerism. Console: research_technology tech_consumer_good_refinement_1.
What Market Analysis Algorithms does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +5%Resources Produced from Artisans
How to get Market Analysis Algorithms
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 85) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
The whole research path: 4 technologies, 4,500 base research with this one
- Country uses consumer goods
What Market Analysis Algorithms leads to
Technologies that list it as a prerequisite.
In the game
Basic administrative AIs can be used to streamline supply and demand lines, reducing waste.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_consumer_good_refinement_1Draw weight script, as in common/technology/00_phys_tech.txt
factor = 2
Market Analysis Algorithms: questions
How do I get Market Analysis Algorithms in Stellaris?
Research Nano-Circuit Assembly and Administrative AI first (4 technologies in the whole chain); then Market Analysis Algorithms can be drawn as one of the 3 physics research options. It also has conditions (see Requirements on this page).
What does Market Analysis Algorithms do?
It gives +5% Resources Produced from Artisans. It leads to Predictive Consumerism.
What is the ID of Market Analysis Algorithms?
The technology's ID is tech_consumer_good_refinement_1. To get it with the console: research_technology tech_consumer_good_refinement_1 (Stellaris 4.5.2).
How much does Market Analysis Algorithms cost?
2,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.