StellarisDB

Replicator Kiosks

Tier 3 engineering technology · Materials
EngineeringTier 3Materials

Replicator Kiosks is a tier 3 engineering technology (Materials) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Nano-Circuit Assembly and Colonial Centralization. It unlocks Civilian Repli-Complexes, Distributed Design Center and Indulgence Reprocessors and leads to Predictive Consumerism. Console: research_technology tech_luxuries_2.

Replicator KiosksMaterials· tier 34,000
Base cost
4,000
Area
Engineering
Tier
3
Draw weight
65
Path from start
5 techs, 9,000 research
ID
tech_luxuries_2

What Replicator Kiosks unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Replicator Kiosks

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.

The whole research path: 5 technologies, 9,000 base research with this one
  1. Unified Governmentstarting tech
  2. Societal Unification1,000 · tier 1
  3. Industrial Basestarting tech
  4. Colonial Centralization2,500 · tier 2
  5. Nano-Circuit Assembly1,500 · tier 1
Conditions (potential)
  • Country uses consumer goods

What Replicator Kiosks leads to

Technologies that list it as a prerequisite.

In the game

These kiosks can replicate any pre-approved object if its pattern has been stored within their memory banks.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_luxuries_2
Draw weight script, as in common/technology/00_eng_tech.txt
factor = 2
modifier = {
	factor = 1.5
	is_specialist_subject_type = {
		TYPE = prospectorium
	}
}

Replicator Kiosks: questions

How do I get Replicator Kiosks in Stellaris?

Research Nano-Circuit Assembly and Colonial Centralization first (5 technologies in the whole chain); then Replicator Kiosks can be drawn as one of the 3 engineering research options. It also has conditions (see Requirements on this page).

What does Replicator Kiosks do?

It unlocks Civilian Repli-Complexes (building), Distributed Design Center (building), Indulgence Reprocessors (building), Arkship Consumer Goods Hub (starbase building) and Ring Consumer Goods Hub (starbase building). It leads to Predictive Consumerism.

What is the ID of Replicator Kiosks?

The technology's ID is tech_luxuries_2. To get it with the console: research_technology tech_luxuries_2 (Stellaris 4.5.2).

How much does Replicator Kiosks cost?

4,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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