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Nanite Assemblers

Tier 4 engineering technology · Industry
EngineeringTier 4IndustryRare

Nanite Assemblers is a rare tier 4 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 8,000 research. It needs Binary Motivators and Galactic Administration. Console: research_technology tech_nanite_assemblers.

Nanite AssemblersIndustry· tier 48,000
Base cost
8,000
Area
Engineering
Tier
4
Draw weight
45
Path from start
8 techs, 24,500 research
ID
tech_nanite_assemblers

What Nanite Assemblers does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +1Mechanical Modification Points
  • +1Machine Modification Points

How to get Nanite Assemblers

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 45) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

The whole research path: 8 technologies, 24,500 base research with this one
  1. Industrial Basestarting tech
  2. Unified Governmentstarting tech
  3. Powered Exoskeletons1,000 · tier 1
  4. Societal Unification1,000 · tier 1
  5. Machine Template System2,000 · tier 1
  6. Colonial Centralization2,500 · tier 2
  7. Galactic Administration6,000 · tier 3
  8. Binary Motivators4,000 · tier 3
Conditions (potential)
  • Any of
    • Machine Intelligence
    • Is individual machine
    • Is hive empire with machines
      • Hive Mind
      • Country flag: machine_subspecies

In the game

Using programmable nanites to assist in the construction of new robotic units will allow for more advanced models that are equipped with an even greater array of subsystems.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_nanite_assemblers
Draw weight script, as in common/technology/00_synthetic_dawn_tech.txt
factor = 0.5
modifier = {
	factor = 0.20
	NOR = {
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal
		}
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal_2
		}
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal_3
		}
		has_trait_in_council = {
			TRAIT = leader_trait_spark_of_genius
		}
		has_trait_in_council = {
			TRAIT = leader_trait_spark_of_genius_2
		}
		has_trait_in_council = {
			TRAIT = leader_trait_curator
		}
		has_trait_in_council = {
			TRAIT = leader_trait_expertise_industry
		}
	}
}
modifier = {
	factor = @federation_perk_factor
	has_federation = yes
	federation = {
		has_federation_perk = rare_tech_boost
		any_member = {
			has_technology = tech_nanite_assemblers
		}
	}
}

Nanite Assemblers: questions

How do I get Nanite Assemblers in Stellaris?

Research Binary Motivators and Galactic Administration first (8 technologies in the whole chain); then Nanite Assemblers can be drawn as one of the 3 engineering research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).

What does Nanite Assemblers do?

It gives +1 Mechanical Modification Points and +1 Machine Modification Points.

What is the ID of Nanite Assemblers?

The technology's ID is tech_nanite_assemblers. To get it with the console: research_technology tech_nanite_assemblers (Stellaris 4.5.2).

How much does Nanite Assemblers cost?

8,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_synthetic_dawn_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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