
Binary Motivators
Binary Motivators is a tier 3 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Colonial Centralization and Machine Template System. It leads to 2 technologies. Console: research_technology tech_binary_motivators.
What Binary Motivators does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +3Mechanical Modification Points
- +3Machine Modification Points
How to get Binary Motivators
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
The whole research path: 6 technologies, 10,500 base research with this one
- Any of
- Machine Intelligence
- Is individual machine
- Is hive empire with machines
- Hive Mind
- Country flag: machine_subspecies
What Binary Motivators leads to
Technologies that list it as a prerequisite.
In the game
These advanced motivators are both smaller and lighter than previous versions, allowing robotic units to allocate additional space for subsystems.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_binary_motivatorsBinary Motivators: questions
How do I get Binary Motivators in Stellaris?
Research Colonial Centralization and Machine Template System first (6 technologies in the whole chain); then Binary Motivators can be drawn as one of the 3 engineering research options. It also has conditions (see Requirements on this page).
What does Binary Motivators do?
It gives +3 Mechanical Modification Points and +3 Machine Modification Points. It leads to Mega-Assembly Systems and Nanite Assemblers.
What is the ID of Binary Motivators?
The technology's ID is tech_binary_motivators. To get it with the console: research_technology tech_binary_motivators (Stellaris 4.5.2).
How much does Binary Motivators cost?
4,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_synthetic_dawn_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.