
Automated Curation Algorithms
Automated Curation Algorithms is a tier 3 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 5,000 research. It needs Administrative AI and Colonial Centralization. It unlocks Alpha Hub, Auto-Curating Vault, Creativity Exhibition Vault and 1 more. Console: research_technology tech_autocurating_vault.
What Automated Curation Algorithms unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Automated Curation Algorithms
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
The whole research path: 5 technologies, 9,500 base research with this one
- None of
- Spiritualist
- Wilderness empire
In the game
Continuous, asynchronous analysis of disparate data sets allows for the accurate modeling of hitherto-unpredictable fluctuations in social currents.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_autocurating_vaultAutomated Curation Algorithms: questions
How do I get Automated Curation Algorithms in Stellaris?
Research Administrative AI and Colonial Centralization first (5 technologies in the whole chain); then Automated Curation Algorithms can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Automated Curation Algorithms do?
It unlocks Alpha Hub (building), Auto-Curating Vault (building), Creativity Exhibition Vault (building) and Vault of Acquisitions (building).
What is the ID of Automated Curation Algorithms?
The technology's ID is tech_autocurating_vault. To get it with the console: research_technology tech_autocurating_vault (Stellaris 4.5.2).
How much does Automated Curation Algorithms cost?
5,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.