
Quantum Gravitational Waves
Quantum Gravitational Waves is a tier 3 physics technology (Field Manipulation) in Stellaris 4.5.2. Its base cost is 6,000 research. It needs Unified Field Theory. It unlocks Fundamental Research Nexus. Console: research_technology tech_physics_3.
What Quantum Gravitational Waves unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Quantum Gravitational Waves
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 50) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
The whole research path: 3 technologies, 10,500 base research with this one
- Not: Wilderness empire
In the game
We knew gravity and time were linked long before we reached the stars. Now, our understanding of this unique relationship has reached a tipping point, allowing us to manipulate forces on a previously unimaginable scale.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_physics_3Draw weight script, as in common/technology/00_phys_tech.txt
modifier = {
factor = 2
years_passed > 25
}
modifier = {
factor = 2
years_passed > 30
}
modifier = {
factor = 2
years_passed > 35
}
modifier = {
factor = 2
years_passed > 40
}
modifier = {
factor = 1.5
is_specialist_subject_type = {
TYPE = scholarium
}
}Quantum Gravitational Waves: questions
How do I get Quantum Gravitational Waves in Stellaris?
Research Unified Field Theory first (3 technologies in the whole chain); then Quantum Gravitational Waves can be drawn as one of the 3 physics research options. It also has conditions (see Requirements on this page).
What does Quantum Gravitational Waves do?
It unlocks Fundamental Research Nexus (building).
What is the ID of Quantum Gravitational Waves?
The technology's ID is tech_physics_3. To get it with the console: research_technology tech_physics_3 (Stellaris 4.5.2).
How much does Quantum Gravitational Waves cost?
6,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.