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Divine Stimulus

Tier 5 society technology · Psionics
SocietyTier 5PsionicsRareApocalypse

Divine Stimulus is a rare tier 5 society technology (Psionics) in Stellaris 4.5.2. Its base cost is 24,000 research. It needs Colossi. It unlocks Divine Enforcer. Console: research_technology tech_pk_godray.

Divine StimulusPsionics· tier 524,000
Base cost
24,000
Area
Society
Tier
5
Draw weight
20
Path from start
2 techs, 64,000 research
ID
tech_pk_godray

What Divine Stimulus unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Ship component · 1

How to get Divine Stimulus

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 20) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

The whole research path: 2 technologies, 64,000 base research with this one
  1. Titans16,000 · tier 5
  2. Colossi24,000 · tier 5
Conditions (potential)
  • DLC: Apocalypse
  • Country flag: colossus_project
  • Spiritualist
  • Has psionic ascension

In the game

An arcane catalyst amplifying certain psionic wavelengths, capable of inducing hallucinations (religious experiences) in biological brains, and severe disruption (brain death) in electronic ones.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_pk_godray
Draw weight script, as in common/technology/00_apocalypse_tech.txt
factor = 0.50
modifier = {
	factor = @federation_perk_factor
	has_federation = yes
	federation = {
		has_federation_perk = rare_tech_boost
		any_member = {
			has_technology = tech_pk_godray
		}
	}
}
modifier = {
	factor = 0.20
	NOR = {
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal
		}
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal_2
		}
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal_3
		}
		has_trait_in_council = {
			TRAIT = leader_trait_curator
		}
		has_trait_in_council = {
			TRAIT = leader_trait_expertise_psionics
		}
	}
}

Divine Stimulus: questions

How do I get Divine Stimulus in Stellaris?

Research Colossi first (2 technologies in the whole chain); then Divine Stimulus can be drawn as one of the 3 society research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).

What does Divine Stimulus do?

It unlocks Divine Enforcer (ship component).

What is the ID of Divine Stimulus?

The technology's ID is tech_pk_godray. To get it with the console: research_technology tech_pk_godray (Stellaris 4.5.2).

How much does Divine Stimulus cost?

24,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_apocalypse_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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