StellarisDB

Field Modulation

Tier 1 physics technology · Field Manipulation
PhysicsTier 1Field Manipulation

Field Modulation is a tier 1 physics technology (Field Manipulation) in Stellaris 4.5.2. Its base cost is 1,000 research. It needs High-Energy Capacitors. It unlocks Substation Relay Complex and leads to 2 technologies. Console: research_technology tech_power_plant_2.

Field ModulationField Manipulation· tier 11,000
Base cost
1,000
Area
Physics
Tier
1
Draw weight
100
Path from start
1 techs, 1,000 research
ID
tech_power_plant_2

What Field Modulation does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +5%Energy Credits Produced from Technicians

What Field Modulation unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Field Modulation

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 100) and its weight modifiers.

What Field Modulation leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Field Modulation
    • Nomadic empire

In the game

Modulated fields allow for increased production and improved energy yield.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_power_plant_2
Draw weight script, as in common/technology/00_phys_tech.txt
modifier = {
	factor = 1.25
	has_tradition = tr_prosperity_adopt
}

Field Modulation: questions

How do I get Field Modulation in Stellaris?

Research High-Energy Capacitors first; then Field Modulation can be drawn as one of the 3 physics research options.

What does Field Modulation do?

It gives +5% Energy Credits Produced from Technicians. It unlocks Substation Relay Complex (building). It leads to Global Energy Management and Quantum Energy States.

What is the ID of Field Modulation?

The technology's ID is tech_power_plant_2. To get it with the console: research_technology tech_power_plant_2 (Stellaris 4.5.2).

How much does Field Modulation cost?

1,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

Spotted a mistake on this page?