
Exotic Materials Labs
Exotic Materials Labs is a tier 1 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 1,500 research. It needs Scientific Method. It unlocks Data-Driven Theorem Facility, Exotic Research Enclosure, Experimentation Complex and 2 more and leads to 3 technologies. Console: research_technology tech_basic_science_lab_2.
What Exotic Materials Labs unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Exotic Materials Labs
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 90) and its weight modifiers.
What Exotic Materials Labs leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Exotic Materials Labs
- Wilderness empire
In the game
As we explore the galaxy, we continually encounter new materials and substances that are unfamiliar to us. Cataloging and analyzing these discoveries will require new facilities.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_basic_science_lab_2Draw weight script, as in common/technology/00_phys_tech.txt
modifier = {
factor = 0
NOR = {
has_technology = tech_mine_exotic_gases
has_technology = tech_exotic_gases
has_country_flag = has_market_access
}
}
modifier = {
factor = 1.5
is_specialist_subject_type = {
TYPE = scholarium
}
}Exotic Materials Labs: questions
How do I get Exotic Materials Labs in Stellaris?
Research Scientific Method first; then Exotic Materials Labs can be drawn as one of the 3 physics research options.
What does Exotic Materials Labs do?
It unlocks Data-Driven Theorem Facility (building), Exotic Research Enclosure (building), Experimentation Complex (building), Research Complexes (building) and Research Supply Depot (building). It leads to Interplanetary Research Initiative, Multi-Dimensional Studies and Quantum Neuro-Links.
What is the ID of Exotic Materials Labs?
The technology's ID is tech_basic_science_lab_2. To get it with the console: research_technology tech_basic_science_lab_2 (Stellaris 4.5.2).
How much does Exotic Materials Labs cost?
1,500 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.