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Quantum Energy States

Tier 2 physics technology · Field Manipulation
PhysicsTier 2Field Manipulation

Quantum Energy States is a tier 2 physics technology (Field Manipulation) in Stellaris 4.5.2. Its base cost is 2,000 research. It needs Field Modulation. It unlocks Plasma Regulation Array and leads to 2 technologies. Console: research_technology tech_power_plant_3.

Quantum Energy StatesField Manipulation· tier 22,000
Base cost
2,000
Area
Physics
Tier
2
Draw weight
85
Path from start
2 techs, 3,000 research
ID
tech_power_plant_3

What Quantum Energy States does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +5%Energy Credits Produced from Technicians

What Quantum Energy States unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Quantum Energy States

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 85) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

The whole research path: 2 technologies, 3,000 base research with this one
  1. High-Energy Capacitorsstarting tech
  2. Field Modulation1,000 · tier 1

What Quantum Energy States leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Quantum Energy States
    • Nomadic empire

In the game

Basic entanglement principles applied to energy generation provide a substantial increase in energy output.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_power_plant_3
Draw weight script, as in common/technology/00_phys_tech.txt
modifier = {
	factor = 1.25
	has_tradition = tr_prosperity_adopt
}

Quantum Energy States: questions

How do I get Quantum Energy States in Stellaris?

Research Field Modulation first (2 technologies in the whole chain); then Quantum Energy States can be drawn as one of the 3 physics research options.

What does Quantum Energy States do?

It gives +5% Energy Credits Produced from Technicians. It unlocks Plasma Regulation Array (building). It leads to Applied Superconductivity and Quantum Field Manipulation.

What is the ID of Quantum Energy States?

The technology's ID is tech_power_plant_3. To get it with the console: research_technology tech_power_plant_3 (Stellaris 4.5.2).

How much does Quantum Energy States cost?

2,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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