
Nerve Dampeners
Nerve Dampeners is a repeatable society technology (Military Theory) in Stellaris 4.5.2. Its base cost is 50,000 research, rising by 5,000 per level. It needs Combat Training. Console: research_technology tech_repeatable_improved_army_health.
What Nerve Dampeners does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +10%Army Health
How to get Nerve Dampeners
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 15) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area.
The whole research path: 2 technologies, 59,000 base research with this one
In the game
Careful tuning of pain receptors allow soldiers to fight through what would previously have been debilitating injuries.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_repeatable_improved_army_healthDraw weight script, as in common/technology/00_soc_tech_repeatable.txt
factor = @repatableTechFactor
Nerve Dampeners: questions
How do I get Nerve Dampeners in Stellaris?
Research Combat Training first (2 technologies in the whole chain); then Nerve Dampeners can be drawn as one of the 3 society research options.
What does Nerve Dampeners do?
It gives +10% Army Health.
What is the ID of Nerve Dampeners?
The technology's ID is tech_repeatable_improved_army_health. To get it with the console: research_technology tech_repeatable_improved_army_health (Stellaris 4.5.2).
How much does Nerve Dampeners cost?
50,000 society research before modifiers, +5,000 per level. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech_repeatable.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.