StellarisDB

Aggressive Conditioning

Repeatable society technology · Military Theory
SocietyMilitary TheoryRepeatable

Aggressive Conditioning is a repeatable society technology (Military Theory) in Stellaris 4.5.2. Its base cost is 50,000 research, rising by 5,000 per level. It needs Combat Training. Console: research_technology tech_repeatable_improved_army_damage.

Aggressive ConditioningMilitary Theory· repeatable50,000
Base cost
50,000
Per level
+5,000
Area
Society
Tier
repeatable
Draw weight
15
Path from start
2 techs, 59,000 research
ID
tech_repeatable_improved_army_damage

What Aggressive Conditioning does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +10%Army Damage

How to get Aggressive Conditioning

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 15) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area.

The whole research path: 2 technologies, 59,000 base research with this one
  1. Centralized Command5,000 · tier 3
  2. Combat Training4,000 · tier 3

In the game

Iterating on the standard conditioning regimen for ground troops has proven to make them more effective in direct combat.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_repeatable_improved_army_damage
Draw weight script, as in common/technology/00_soc_tech_repeatable.txt
factor = @repatableTechFactor

Aggressive Conditioning: questions

How do I get Aggressive Conditioning in Stellaris?

Research Combat Training first (2 technologies in the whole chain); then Aggressive Conditioning can be drawn as one of the 3 society research options.

What does Aggressive Conditioning do?

It gives +10% Army Damage.

What is the ID of Aggressive Conditioning?

The technology's ID is tech_repeatable_improved_army_damage. To get it with the console: research_technology tech_repeatable_improved_army_damage (Stellaris 4.5.2).

How much does Aggressive Conditioning cost?

50,000 society research before modifiers, +5,000 per level. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech_repeatable.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

Spotted a mistake on this page?