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Afterburners

Tier 1 engineering technology · Propulsion
EngineeringTier 1Propulsion

Afterburners is a tier 1 engineering technology (Propulsion) in Stellaris 4.5.2. Its base cost is 1,250 research. It needs Chemical Thrusters. It unlocks Afterburners and Maneuvering Tentacles and leads to Advanced Afterburners. Console: research_technology tech_afterburners_1.

AfterburnersPropulsion· tier 11,250
Base cost
1,250
Area
Engineering
Tier
1
Draw weight
95
Path from start
1 techs, 1,250 research
ID
tech_afterburners_1

What Afterburners unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Afterburners

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 95) and its weight modifiers.

What Afterburners leads to

Technologies that list it as a prerequisite.

In the game

These powerful thrusters provide additional combat speed but consume a great deal of power.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_afterburners_1
Draw weight script, as in common/technology/00_eng_tech.txt
factor = 1.25
modifier = {
	factor = 2
	has_technology = tech_thrusters_2
}
modifier = {
	factor = 2
	has_technology = tech_thrusters_3
}

Afterburners: questions

How do I get Afterburners in Stellaris?

Research Chemical Thrusters first; then Afterburners can be drawn as one of the 3 engineering research options.

What does Afterburners do?

It unlocks Afterburners (ship component), Maneuvering Tentacles (ship component) and Arkship Afterburner (starbase building). It leads to Advanced Afterburners.

What is the ID of Afterburners?

The technology's ID is tech_afterburners_1. To get it with the console: research_technology tech_afterburners_1 (Stellaris 4.5.2).

How much does Afterburners cost?

1,250 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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