
Weaver Biofield Generators
Weaver Biofield Generators is a tier 1 society technology (Biology) in Stellaris 4.5.2. Its base cost is 1,000 research. It needs Weavers. It leads to Weaver Booster Blaster. Console: research_technology tech_weaver_bio_fire_rate_1.
How to get Weaver Biofield Generators
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 100) and its weight modifiers.
The whole research path: 2 technologies, 1,000 base research with this one
- Uses bio-ships
What Weaver Biofield Generators leads to
Technologies that list it as a prerequisite.
In the game
Fires organic projectiles that emit energizing biofields, subtly increasing the firing speed of weapons systems.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_weaver_bio_fire_rate_1Weaver Biofield Generators: questions
How do I get Weaver Biofield Generators in Stellaris?
Research Weavers first (2 technologies in the whole chain); then Weaver Biofield Generators can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Weaver Biofield Generators do?
It leads to Weaver Booster Blaster.
What is the ID of Weaver Biofield Generators?
The technology's ID is tech_weaver_bio_fire_rate_1. To get it with the console: research_technology tech_weaver_bio_fire_rate_1 (Stellaris 4.5.2).
How much does Weaver Biofield Generators cost?
1,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.