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Weaver Booster Blaster

Tier 2 society technology · Biology
SocietyTier 2Biology

Weaver Booster Blaster is a tier 2 society technology (Biology) in Stellaris 4.5.2. Its base cost is 2,000 research. It needs Weaver Biofield Generators. It leads to Weaver Organo-Tech Amplifier. Console: research_technology tech_weaver_bio_fire_rate_2.

Weaver Booster BlasterBiology· tier 22,000
Base cost
2,000
Area
Society
Tier
2
Draw weight
85
Path from start
3 techs, 3,000 research
ID
tech_weaver_bio_fire_rate_2

How to get Weaver Booster Blaster

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 85) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

The whole research path: 3 technologies, 3,000 base research with this one
  1. Maulersstarting tech
  2. Weaversstarting tech
  3. Weaver Biofield Generators1,000 · tier 1
Conditions (potential)
  • Uses bio-ships

What Weaver Booster Blaster leads to

Technologies that list it as a prerequisite.

In the game

Refined bio-munitions enhance biofield intensity, further accelerating the rate of fire.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_weaver_bio_fire_rate_2

Weaver Booster Blaster: questions

How do I get Weaver Booster Blaster in Stellaris?

Research Weaver Biofield Generators first (3 technologies in the whole chain); then Weaver Booster Blaster can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).

What does Weaver Booster Blaster do?

It leads to Weaver Organo-Tech Amplifier.

What is the ID of Weaver Booster Blaster?

The technology's ID is tech_weaver_bio_fire_rate_2. To get it with the console: research_technology tech_weaver_bio_fire_rate_2 (Stellaris 4.5.2).

How much does Weaver Booster Blaster cost?

2,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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