
Weaver Booster Blaster
Weaver Booster Blaster is a tier 2 society technology (Biology) in Stellaris 4.5.2. Its base cost is 2,000 research. It needs Weaver Biofield Generators. It leads to Weaver Organo-Tech Amplifier. Console: research_technology tech_weaver_bio_fire_rate_2.
How to get Weaver Booster Blaster
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 85) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
The whole research path: 3 technologies, 3,000 base research with this one
- Uses bio-ships
What Weaver Booster Blaster leads to
Technologies that list it as a prerequisite.
In the game
Refined bio-munitions enhance biofield intensity, further accelerating the rate of fire.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_weaver_bio_fire_rate_2Weaver Booster Blaster: questions
How do I get Weaver Booster Blaster in Stellaris?
Research Weaver Biofield Generators first (3 technologies in the whole chain); then Weaver Booster Blaster can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Weaver Booster Blaster do?
It leads to Weaver Organo-Tech Amplifier.
What is the ID of Weaver Booster Blaster?
The technology's ID is tech_weaver_bio_fire_rate_2. To get it with the console: research_technology tech_weaver_bio_fire_rate_2 (Stellaris 4.5.2).
How much does Weaver Booster Blaster cost?
2,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.