
Universal Augmentations
Universal Augmentations is a cyborg species trait in Stellaris 4.5.2 that costs 2 trait points. It is for Biological and Lithoid species, added later, not at species creation.
What Universal Augmentations does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
No modifier lines in the files.
Auto-Modding Traits automatically adjust to better suit the job that a
Pop is currently working.
Universal Augmentations picks modifiers from the Cybernetic Auto-Mod Trait List
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Can add cybernetic traits
- Trait: Cybernetic
- Requires the Integrated Anatomy Tradition.
In the game
Universal plug-and-play connection ports allow augmentations to be replaced as needed, aligning their capabilities with current operational demands.
Universal Augmentations: questions
How many trait points does Universal Augmentations cost?
Universal Augmentations costs 2 trait points (common/traits, Stellaris 4.5.2).
Can I pick Universal Augmentations at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Universal Augmentations?
trait_auto_mod_cyborg
Source: common/traits/10_species_traits_cyborg.txt, Stellaris Cygnus v4.5.2 (9776).