StellarisDB

Universal Augmentations

Cyborg species trait
2 pointsBiologicalLithoidNot at creation

Universal Augmentations is a cyborg species trait in Stellaris 4.5.2 that costs 2 trait points. It is for Biological and Lithoid species, added later, not at species creation.

Cost
2
At species creation
no
Random species
no
Species
Biological, Lithoid
ID
trait_auto_mod_cyborg

What Universal Augmentations does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

No modifier lines in the files.

Auto-Modding Traits automatically adjust to better suit the job that a  Pop is currently working.

Universal Augmentations picks modifiers from the Cybernetic Auto-Mod Trait List

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

Universal plug-and-play connection ports allow augmentations to be replaced as needed, aligning their capabilities with current operational demands.

Universal Augmentations: questions

How many trait points does Universal Augmentations cost?

Universal Augmentations costs 2 trait points (common/traits, Stellaris 4.5.2).

Can I pick Universal Augmentations at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Universal Augmentations?

trait_auto_mod_cyborg

Source: common/traits/10_species_traits_cyborg.txt, Stellaris Cygnus v4.5.2 (9776).

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