
Camouflage
Camouflage is a biological species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Biological and Lithoid species and can be picked when a species is created. It gives +10% Physicist Workforce and +20% Army Health. Opposite of Nerve Stapled, Natural Physicists and Chromalogs.
What Camouflage does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +10%Physicist Workforce
- +20%Army Health
Opposite traits
A species cannot have this trait together with any of these.
Who can take it
Species classes: AQUATIC, ART, REP
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Any of
- Requires the Gene Tailoring Technology.
- Can add or remove phenotype traits
In the game
Masters of disguise, this species seamlessly merges with their surroundings, rendering themselves nearly invisible to predators and prey alike. Their innate understanding of optics gives them an edge in guerilla warfare.
Camouflage: questions
How many trait points does Camouflage cost?
Camouflage costs 1 trait point (common/traits, Stellaris 4.5.2).
What traits are opposite to Camouflage?
Nerve Stapled, Natural Physicists and Chromalogs: a species cannot have both.
Can I pick Camouflage at species creation?
Yes, for Biological and Lithoid species.
What is the ID of Camouflage?
trait_camouflage
Source: common/traits/15_biogenesis_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).