StellarisDB

Camouflage

Biological species trait
1 pointBiologicalLithoidBioGenesis

Camouflage is a biological species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Biological and Lithoid species and can be picked when a species is created. It gives +10% Physicist Workforce and +20% Army Health. Opposite of Nerve Stapled, Natural Physicists and Chromalogs.

Cost
1
At species creation
yes
Random species
yes
Species
Biological, Lithoid
ID
trait_camouflage

What Camouflage does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +10%Physicist Workforce
  • +20%Army Health

Opposite traits

A species cannot have this trait together with any of these.

Who can take it

Species classes: AQUATIC, ART, REP

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

Masters of disguise, this species seamlessly merges with their surroundings, rendering themselves nearly invisible to predators and prey alike. Their innate understanding of optics gives them an edge in guerilla warfare.

Camouflage: questions

How many trait points does Camouflage cost?

Camouflage costs 1 trait point (common/traits, Stellaris 4.5.2).

What traits are opposite to Camouflage?

Nerve Stapled, Natural Physicists and Chromalogs: a species cannot have both.

Can I pick Camouflage at species creation?

Yes, for Biological and Lithoid species.

What is the ID of Camouflage?

trait_camouflage

Source: common/traits/15_biogenesis_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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