
Abrasive Implants
Abrasive Implants is a cyborg species trait in Stellaris 4.5.2 that gives 1 trait point back. It is for Biological and Lithoid species, added later, not at species creation. It gives -10% Happiness. Opposite of Loyalty Circuits.
What Abrasive Implants does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- -10%Happiness
Opposite traits
A species cannot have this trait together with any of these.
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Can add cybernetic traits
- Trait: Cybernetic
- Requires the Integrated Anatomy Tradition.
- Not: Trait: Hive-Minded
In the game
The implants on these cyborgs are rough and ill-fitting, resulting in subdermal irritation and regular malfunctions. Not bad on the body, but terrible on the mind.
Abrasive Implants: questions
How many trait points does Abrasive Implants cost?
Abrasive Implants gives 1 trait point back (common/traits, Stellaris 4.5.2).
What traits are opposite to Abrasive Implants?
Loyalty Circuits: a species cannot have both.
Can I pick Abrasive Implants at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Abrasive Implants?
trait_cyborg_apathy_loops
Source: common/traits/10_species_traits_cyborg.txt, Stellaris Cygnus v4.5.2 (9776).