StellarisDB

Abrasive Implants

Cyborg species trait
+1 point backBiologicalLithoidNot at creationThe Machine Age

Abrasive Implants is a cyborg species trait in Stellaris 4.5.2 that gives 1 trait point back. It is for Biological and Lithoid species, added later, not at species creation. It gives -10% Happiness. Opposite of Loyalty Circuits.

Cost
-1
At species creation
no
Random species
no
Species
Biological, Lithoid
ID
trait_cyborg_apathy_loops

What Abrasive Implants does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • -10%Happiness

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

The implants on these cyborgs are rough and ill-fitting, resulting in subdermal irritation and regular malfunctions. Not bad on the body, but terrible on the mind.

Abrasive Implants: questions

How many trait points does Abrasive Implants cost?

Abrasive Implants gives 1 trait point back (common/traits, Stellaris 4.5.2).

What traits are opposite to Abrasive Implants?

Loyalty Circuits: a species cannot have both.

Can I pick Abrasive Implants at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Abrasive Implants?

trait_cyborg_apathy_loops

Source: common/traits/10_species_traits_cyborg.txt, Stellaris Cygnus v4.5.2 (9776).

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