
Rooted
Rooted is a biological species trait in Stellaris 4.5.2 that gives 3 trait points back. It is for Biological and Lithoid species and can be picked when a species is created. It gives +200% Resettlement Cost. Opposite of Sedentary and Migratory.
What Rooted does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +200%Resettlement Cost
Pops will not Automatically Resettle
- Resettlement Cost: +200%
Opposite traits
A species cannot have this trait together with any of these.
Who can take it
Species classes: FUN, PLANT
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Any of
- Can add negative organic traits
- from
- When Any of (Without: biogenesis; Tradition: Genetic Traditions)
- Otherwise
- from
- Can add or remove phenotype traits
- Can add negative organic traits
In the game
This species literally takes root in whichever environment they find themselves, making removal a highly traumatic experience.
Rooted: questions
How many trait points does Rooted cost?
Rooted gives 3 trait points back (common/traits, Stellaris 4.5.2).
What traits are opposite to Rooted?
Sedentary and Migratory: a species cannot have both.
Can I pick Rooted at species creation?
Yes, for Biological and Lithoid species.
What is the ID of Rooted?
trait_rooted
Source: common/traits/15_biogenesis_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).