StellarisDB

Rooted

Biological species trait
+3 points backBiologicalLithoidBioGenesis

Rooted is a biological species trait in Stellaris 4.5.2 that gives 3 trait points back. It is for Biological and Lithoid species and can be picked when a species is created. It gives +200% Resettlement Cost. Opposite of Sedentary and Migratory.

Cost
-3
At species creation
yes
Random species
yes
Species
Biological, Lithoid
ID
trait_rooted

What Rooted does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +200%Resettlement Cost

Pops will not Automatically Resettle

- Resettlement Cost: +200%

Opposite traits

A species cannot have this trait together with any of these.

Who can take it

Species classes: FUN, PLANT

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

This species literally takes root in whichever environment they find themselves, making removal a highly traumatic experience.

Rooted: questions

How many trait points does Rooted cost?

Rooted gives 3 trait points back (common/traits, Stellaris 4.5.2).

What traits are opposite to Rooted?

Sedentary and Migratory: a species cannot have both.

Can I pick Rooted at species creation?

Yes, for Biological and Lithoid species.

What is the ID of Rooted?

trait_rooted

Source: common/traits/15_biogenesis_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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