
Robust
Robust is a biological species trait in Stellaris 4.5.2 that costs 4 trait points (base cost). It is for Biological and Lithoid species, added later, not at species creation. It gives +30% Habitability, +5% Job Efficiency and +50 Leader Lifespan. Opposite of Nonadaptive, Adaptive, Extremely Adaptive, Adaptive and 1 more.
What Robust does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +30%Habitability
- +5%Job Efficiency
- +50Leader Lifespan
Opposite traits
A species cannot have this trait together with any of these.
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Can do advanced gene modding
- from
- When Any of (Without: biogenesis; Tradition: Genetic Traditions)
- Otherwise
- from
In the game
Bio-optimized organs with redundant functions have made this species extraordinarily resistant to environmental hazards and disease.
Robust: questions
How many trait points does Robust cost?
Robust costs 4 trait points (common/traits, Stellaris 4.5.2).
What traits are opposite to Robust?
Nonadaptive, Adaptive, Extremely Adaptive, Adaptive and Shelled: a species cannot have both.
Can I pick Robust at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Robust?
trait_robust
Source: common/traits/09_ascension_traits.txt, Stellaris Cygnus v4.5.2 (9776).