
Shell Slag
Shell Slag is a biological species trait in Stellaris 4.5.2 that costs 2 trait points. It is for Biological species and can be picked when a species is created. Opposite of Invasive Species and Drake-Scaled.
What Shell Slag does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
No modifier lines in the files.
Every 100
Pops with this trait working as a slave or better produces $@shell_slag_trait_resource_production|3$ Living Metal per month.
Opposite traits
A species cannot have this trait together with any of these.
Who can take it
Species classes: INF
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Any of
- Requires the Gene Tailoring Technology.
- Can add or remove phenotype traits
In the game
An intricate symbiosis with Living Metal allows this species to grow not in the traditional sense, but through the accretion and self-assembly of bio-ferrous structures.
Shell Slag: questions
How many trait points does Shell Slag cost?
Shell Slag costs 2 trait points (common/traits, Stellaris 4.5.2).
What traits are opposite to Shell Slag?
Invasive Species and Drake-Scaled: a species cannot have both.
Can I pick Shell Slag at species creation?
Yes, for Biological species.
What is the ID of Shell Slag?
trait_shell_slag
Source: common/traits/16_infernals_traits.txt, Stellaris Cygnus v4.5.2 (9776).