
Invasive Species
Invasive Species is a biological species trait in Stellaris 4.5.2 that costs 2 trait points. It is for Biological and Lithoid species and can be picked when a species is created. Opposite of Agrarian, Ingenious, Industrious, Intelligent and 49 more.
What Invasive Species does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
No modifier lines in the files.
Can only select negative or botanical traits
- Habitability: +5% for each negative trait selected
- Pop Growth Speed: +5% for each negative trait selected
Opposite traits
A species cannot have this trait together with any of these.
Who can take it
Species classes: PLANT, FUN
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Can add or remove phenotype traits
In the game
Rapid reproduction. High dispersal ability. Zero useful capabilities.
Invasive Species: questions
How many trait points does Invasive Species cost?
Invasive Species costs 2 trait points (common/traits, Stellaris 4.5.2).
What traits are opposite to Invasive Species?
Agrarian, Ingenious, Industrious, Intelligent, Thrifty, Natural Engineers, Natural Physicists, Natural Sociologists, Extremely Adaptive, Adaptive and 43 more: a species cannot have both.
Can I pick Invasive Species at species creation?
Yes, for Biological and Lithoid species.
What is the ID of Invasive Species?
trait_invasive
Source: common/traits/04_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).