StellarisDB

Invasive Species

Biological species trait
2 pointsBiologicalLithoidPlantoids Species Pack

Invasive Species is a biological species trait in Stellaris 4.5.2 that costs 2 trait points. It is for Biological and Lithoid species and can be picked when a species is created. Opposite of Agrarian, Ingenious, Industrious, Intelligent and 49 more.

Cost
2
At species creation
yes
Random species
no
Species
Biological, Lithoid
ID
trait_invasive

What Invasive Species does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

No modifier lines in the files.

Can only select negative or botanical traits

- Habitability: +5% for each negative trait selected

- Pop Growth Speed: +5% for each negative trait selected

Opposite traits

A species cannot have this trait together with any of these.

Who can take it

Species classes: PLANT, FUN

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

Rapid reproduction. High dispersal ability. Zero useful capabilities.

Invasive Species: questions

How many trait points does Invasive Species cost?

Invasive Species costs 2 trait points (common/traits, Stellaris 4.5.2).

What traits are opposite to Invasive Species?

Agrarian, Ingenious, Industrious, Intelligent, Thrifty, Natural Engineers, Natural Physicists, Natural Sociologists, Extremely Adaptive, Adaptive and 43 more: a species cannot have both.

Can I pick Invasive Species at species creation?

Yes, for Biological and Lithoid species.

What is the ID of Invasive Species?

trait_invasive

Source: common/traits/04_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?