StellarisDB

Shelled

Biological species trait
3 pointsBiologicalLithoidBioGenesis

Shelled is a biological species trait in Stellaris 4.5.2 that costs 3 trait points. It is for Biological and Lithoid species and can be picked when a species is created. It gives -30% Pop Housing Usage and +10% Habitability. Opposite of Nonadaptive, Adaptive, Extremely Adaptive, Robust and 3 more.

Cost
3
At species creation
yes
Random species
yes
Species
Biological, Lithoid
ID
trait_shelled

What Shelled does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • -30%Pop Housing Usage
  • +10%Habitability

Opposite traits

A species cannot have this trait together with any of these.

Who can take it

Species classes: MOL, NECROID

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

Whether naturally grown or found by chance (or design), this species carries their homes with them. These shells provide a protective sanctuary, ensuring there is always a place to rest for the night.

Shelled: questions

How many trait points does Shelled cost?

Shelled costs 3 trait points (common/traits, Stellaris 4.5.2).

What traits are opposite to Shelled?

Nonadaptive, Adaptive, Extremely Adaptive, Robust, Adaptive, Communal and Spatial Mastery: a species cannot have both.

Can I pick Shelled at species creation?

Yes, for Biological and Lithoid species.

What is the ID of Shelled?

trait_shelled

Source: common/traits/15_biogenesis_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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