
Shelled
Shelled is a biological species trait in Stellaris 4.5.2 that costs 3 trait points. It is for Biological and Lithoid species and can be picked when a species is created. It gives -30% Pop Housing Usage and +10% Habitability. Opposite of Nonadaptive, Adaptive, Extremely Adaptive, Robust and 3 more.
What Shelled does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- -30%Pop Housing Usage
- +10%Habitability
Opposite traits
A species cannot have this trait together with any of these.
Who can take it
Species classes: MOL, NECROID
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Any of
- Requires the Gene Tailoring Technology.
- Can add or remove phenotype traits
In the game
Whether naturally grown or found by chance (or design), this species carries their homes with them. These shells provide a protective sanctuary, ensuring there is always a place to rest for the night.
Shelled: questions
How many trait points does Shelled cost?
Shelled costs 3 trait points (common/traits, Stellaris 4.5.2).
What traits are opposite to Shelled?
Nonadaptive, Adaptive, Extremely Adaptive, Robust, Adaptive, Communal and Spatial Mastery: a species cannot have both.
Can I pick Shelled at species creation?
Yes, for Biological and Lithoid species.
What is the ID of Shelled?
trait_shelled
Source: common/traits/15_biogenesis_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).