
Serviles
Serviles is a biological species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Biological and Lithoid species, added later, not at species creation. It gives +10% Happiness and +10% Worker And Simple Drone Cat Bonus Workforce. Opposite of Intelligent, Erudite, Natural Engineers, Natural Physicists and 14 more.
What Serviles does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +10%Happiness
- +10%Worker And Simple Drone Cat Bonus Workforce
Incompatible with Trait: Machine
Cannot generate Leaders
Cannot be employed in Elite or Specialist Jobs
Opposite traits
A species cannot have this trait together with any of these.
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Never (switched off)
In the game
This species evolved alongside a second, more advanced civilization. Never particularly intelligent to begin with, selective breeding for physical prowess and docility has reduced them to servile proles.
Serviles: questions
How many trait points does Serviles cost?
Serviles costs 1 trait point (common/traits, Stellaris 4.5.2).
What traits are opposite to Serviles?
Intelligent, Erudite, Natural Engineers, Natural Physicists, Natural Sociologists, Machine, Talented, Quick Learners, Slow Learners, Enduring and 8 more: a species cannot have both.
Can I pick Serviles at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Serviles?
trait_syncretic_proles
Source: common/traits/02_species_traits_basic_characteristics.txt, Stellaris Cygnus v4.5.2 (9776).