StellarisDB

Serviles

Biological species trait
1 pointBiologicalLithoidNot at creation

Serviles is a biological species trait in Stellaris 4.5.2 that costs 1 trait point. It is for Biological and Lithoid species, added later, not at species creation. It gives +10% Happiness and +10% Worker And Simple Drone Cat Bonus Workforce. Opposite of Intelligent, Erudite, Natural Engineers, Natural Physicists and 14 more.

Cost
1
At species creation
no
Random species
no
Species
Biological, Lithoid
ID
trait_syncretic_proles

What Serviles does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +10%Happiness
  • +10%Worker And Simple Drone Cat Bonus Workforce

Incompatible with Trait: Machine

Cannot generate Leaders

Cannot be employed in Elite or Specialist Jobs

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

  • Never (switched off)

In the game

This species evolved alongside a second, more advanced civilization. Never particularly intelligent to begin with, selective breeding for physical prowess and docility has reduced them to servile proles.

Serviles: questions

How many trait points does Serviles cost?

Serviles costs 1 trait point (common/traits, Stellaris 4.5.2).

What traits are opposite to Serviles?

Intelligent, Erudite, Natural Engineers, Natural Physicists, Natural Sociologists, Machine, Talented, Quick Learners, Slow Learners, Enduring and 8 more: a species cannot have both.

Can I pick Serviles at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Serviles?

trait_syncretic_proles

Source: common/traits/02_species_traits_basic_characteristics.txt, Stellaris Cygnus v4.5.2 (9776).

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