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Commensal Clearing

Unity building

Commensal Clearing is an unity building in Stellaris 4.5.2. It costs 200 Minerals, 100 Biomass and takes 240 days to build, with an upkeep of 1 Energy Credits a month. It adds Bureaucrats and Coordinators jobs, depending on the empire. Upgrades to Commensal Grove.

Cost
200Minerals100Biomass
Upkeep
1Energy Credits
Build time
240 days
Housing
—
ID
building_commensal_clearing_1

Jobs Commensal Clearing adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • Regular empire (not gestalt)
    • Owner
      • Regular empire (not gestalt)
  • Not: Regular empire (not gestalt)
    • Owner
      • Not: Regular empire (not gestalt)

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
200Minerals100Biomass
Upkeep a month
1Energy Credits

What Commensal Clearing does

Only in some cases

Upgrade chain

upgrades = { } in the files: each building upgrades to the next.

  1. Commensal Clearing
  2. →Commensal Grove

How to unlock Commensal Clearing

No technology needed.

Shown when (potential)
  • Owner
    • Wilderness empire
Destroyed or converted when (destroy_trigger)
  • Owner
    • Not: Wilderness empire

In the game

These islands of stillness allow motiles of all kinds to gather, rest, and reorient themselves within the Wilderness.

ID

building_commensal_clearing_1

Commensal Clearing: questions

How much does Commensal Clearing cost in Stellaris?

200 Minerals, 100 Biomass, 240 days to build; upkeep 1 Energy Credits a month (common/buildings, base values).

What jobs does Commensal Clearing give?

Depending on the empire: Bureaucrats and Coordinators.

What does Commensal Clearing upgrade from and to?

It upgrades to Commensal Grove.

What is the ID of Commensal Clearing?

building_commensal_clearing_1 (common/buildings, Stellaris 4.5.2).

Source: common/buildings/21_wilderness_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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