
Coordinator
Coordinator is a complex drone job in Stellaris 4.5.2. For every 100 jobs filled it produces 3 Unity a month. 58 buildings and districts add it, among them Ephaptic Axon, Omniscient Administration and Quantic Coordination Point.
What a Coordinator produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Upkeep per 100 jobs
2Food — Hive Mind; any of: Lithoid empire; any of: Trait: Thermophi…- Owner
- Hive Mind
- Not: Is lithoid or infernal empire
- Any of
- Lithoid empire
- Is infernal empire
- owner species
- Any of
2Energy Credits — Hive Mind; any of: Lithoid empire; any of: Trait: Thermophi…- Owner
- Hive Mind
- Not: Is lithoid or infernal empire
- Any of
- Lithoid empire
- Is infernal empire
- owner species
- Any of
2Minerals — Hive Mind; any of: Lithoid empire; any of: Trait: Thermophi…- Owner
- Hive Mind
- Is lithoid or infernal empire
- Any of
- Lithoid empire
- Is infernal empire
- owner species
- Any of
2Energy Credits — Hive Mind; any of: Lithoid empire; any of: Trait: Thermophi…- Owner
- Hive Mind
- Is lithoid or infernal empire
- Any of
- Lithoid empire
- Is infernal empire
- owner species
- Any of
4Energy Credits — Not: Hive Mind- Owner
- Not: Hive Mind
- Owner
- Produces per 100 jobs
+3Unity
+0.5Unity — any of: Civic: Memorialists; any of: Civic: Memorialist (hi…- Owner
- Is memorialist empire
+1Consumer Goods — Not: Gestalt Consciousness; Modifier: Civilian Colony Suppo…- Owner
- Not: Gestalt Consciousness
- Planet
- Modifier: Civilian Colony Support
+1Physics Research — Modifier: Scientific Colony Support- Planet
- Modifier: Scientific Colony Support
+1Engineering Research — Modifier: Scientific Colony Support- Planet
- Modifier: Scientific Colony Support
+1Society Research — Modifier: Scientific Colony Support- Planet
- Modifier: Scientific Colony Support
+1Alloys — Modifier: Military Colony Support- Planet
- Modifier: Military Colony Support
- Owner
Where Coordinators come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
Ephaptic AxonBuilding · 1,200 jobs (varies by empire)
Omniscient AdministrationBuilding · 1,200 jobs (varies by empire)
Quantic Coordination PointBuilding · 1,200 jobs (varies by empire)
Ephaptic ClusterBuilding · 600 jobs (varies by empire)
Fractal Coordination PointBuilding · 600 jobs (varies by empire)
Omnivident AdministrationBuilding · 600 jobs (varies by empire)
Imperial CenterBuilding · 500 jobs
Imperial ComplexBuilding · 500 jobs
Venerable NucleusBuilding · 500 jobs
Commensal BiomeBuilding · 400 jobs (varies by empire)
Commensal ValleyBuilding · 400 jobs (varies by empire)
Habitat System ControlBuilding · 400 jobs (varies by empire)
Numistic ShrineBuilding · 400 jobs (varies by empire)
Primary NexusBuilding · 400 jobs
Synaptic ClustersBuilding · 400 jobs
United Sanctum of AugmentationBuilding · 400 jobs (varies by empire)
Habitat Central ControlBuilding · 300 jobs (varies by empire)
Hive NexusBuilding · 300 jobs
Planetary ProcessorBuilding · 300 jobs
Planetary Root NexusBuilding · 300 jobs
Administrative ArrayBuilding · 200 jobs
Administrative OfficesBuilding · 200 jobs (varies by empire)
Commensal GroveBuilding · 200 jobs (varies by empire)
First League Filing OfficesBuilding · 200 jobs (varies by empire)
Habitat AdministrationBuilding · 200 jobs (varies by empire)
Hive CoreBuilding · 200 jobs
Planetary Root ComplexBuilding · 200 jobs
Psionic SuppressorBuilding · 200 jobs (varies by empire)
Public Relations FirmBuilding · 200 jobs (varies by empire)
Sanctum of AugmentationBuilding · 200 jobs (varies by empire)
Simple Synaptic NodeBuilding · 200 jobs (varies by empire)
Simple Uplink NodeBuilding · 200 jobs (varies by empire)
Synaptic NodesBuilding · 200 jobs (varies by empire)
Uplink NodeBuilding · 200 jobs (varies by empire)
Deployment PostBuilding · 150 jobs (varies by empire)
Governor's EstatesBuilding · 150 jobs (varies by empire)
Governor's PalaceBuilding · 150 jobs (varies by empire)
Imperial ComplexBuilding · 150 jobs (varies by empire)
Imperial PalaceBuilding · 150 jobs (varies by empire)
Planetary AdministrationBuilding · 150 jobs (varies by empire)
Planetary CapitalBuilding · 150 jobs (varies by empire)
Planetary Root BundleBuilding · 150 jobs (varies by empire)
Planetary TendrilsBuilding · 150 jobs (varies by empire)
Reassembled Ship ShelterBuilding · 150 jobs (varies by empire)
Resort AdministrationBuilding · 150 jobs (varies by empire)
Resort Capital-ComplexBuilding · 150 jobs (varies by empire)
System Capital-ComplexBuilding · 150 jobs (varies by empire)
Amphitheater of the MindBuilding · 100 jobs (varies by empire)
Battlements of SteelBuilding · 100 jobs (varies by empire)
Commensal ClearingBuilding · 100 jobs (varies by empire)
Forge of the FellowshipBuilding · 100 jobs (varies by empire)
Grand Cathedral of ToilBuilding · 100 jobs (varies by empire)
Grand Forge of the FellowshipBuilding · 100 jobs (varies by empire)
Sacrificial TempleBuilding · 100 jobs (varies by empire)
Sanctuary of ToilBuilding · 100 jobs (varies by empire)
Syndicate Front CorporationsBuilding · 100 jobs (varies by empire)
The Grand Battlements of SteelBuilding · 100 jobs (varies by empire)
The Grand Concert Hall of the MindBuilding · 100 jobs (varies by empire)
Hive SegmentDistrict · 100 jobs
Administrative HubZone · 1,000 jobs per district (varies by empire)
Administrative HubZone · 1,000 jobs per district (varies by empire)
Administrative HubZone · 1,000 jobs per district (varies by empire)
Administrative HubZone · 1,000 jobs per district (varies by empire)
Sanctuary EnclaveZone · 1,000 jobs per district (varies by empire)
Sanctuary EnclaveZone · 1,000 jobs per district (varies by empire)
Sanctuary EnclaveZone · 1,000 jobs per district (varies by empire)
Spiritual EnclaveZone · 1,000 jobs per district (varies by empire)
Spiritual EnclaveZone · 1,000 jobs per district (varies by empire)
Spiritual EnclaveZone · 1,000 jobs per district (varies by empire)
Administrative HubZone · 500 jobs per district (varies by empire)
Sanctuary EnclaveZone · 500 jobs per district (varies by empire)
Singing CliffsZone · 500 jobs per district (varies by empire)
Spiritual EnclaveZone · 500 jobs per district (varies by empire)
Consecrated CommunityZone · 250 jobs per district (varies by empire)
ArchivesZone · 200 jobs per district (varies by empire)
ArchivesZone · 200 jobs per district (varies by empire)
Harmonic CoreZone · 200 jobs per district (varies by empire)
Unshackled MemorialZone · 200 jobs per district (varies by empire)
Collective Research ComplexZone · 100 jobs per district (varies by empire)
Popular Research MallZone · 100 jobs per district (varies by empire)
Other effects of the job
- +0.2Stability
when…
- Owner
- Is memorialist empire
- +100Amenities
when…
- +2Stability
- +1%Menial Drone Output
when…
- Any of
- Modifier: Artifact Relays
- +2%Menial Drone Output
when…
- +100Amenities
when…
- Owner
- Not: Gestalt Consciousness
- Planet
- Modifier: Civilian Colony Support
- +100Amenities
when…
- Owner
- Gestalt Consciousness
- Planet
- Modifier: Civilian Colony Support
Other names
swappable_data: the same job shows another name for some empires or planets.
- Synapse Drone
- Owner
- Hive Mind
- Not: Wilderness empire
- Owner
- Chronicle Drone
- Owner
- Is memorialist empire
- Owner
- Choirsymbiont
- Owner
- Wilderness empire
- Owner
Who can work it
- Has owner
- Not: Is enslaved
- Not: Is being purged
- Not: Is being assimilated
- Is sapient
- Can think
In the game
Signals to and from the Core must be amplified, boosted, and cleaned of static and data corruption.
Coordinator: questions
What does a Coordinator produce in Stellaris?
For every 100 jobs filled: produces 3 Unity a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
How do I get Coordinators jobs?
From Ephaptic Axon, Omniscient Administration, Quantic Coordination Point, Ephaptic Cluster, Fractal Coordination Point, Omnivident Administration and 52 more. Zones that add them per district: Administrative Hub, Sanctuary Enclave, Spiritual Enclave, Singing Cliffs and 6 more.
Source: common/pop_jobs/04_gestalt_jobs.txt, Stellaris Cygnus v4.5.2 (9776).
