
Military Academy
Military Academy is an army building in Stellaris 4.5.2. It costs 600 Minerals and takes 480 days to build, with an upkeep of 5 Energy Credits a month. It adds Soldiers, Battle Thralls, Knights and Warrior Drones jobs, depending on the empire. It needs Centralized Command.
Jobs Military Academy adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
200 SoldiersNot: Gestalt Consciousness; none of: Has knights zone; none of: Modifier: Thral…
- Owner
- Not: Gestalt Consciousness
- None of
- Has knights zone
- Modifier: Thrall-World
- Owner
200 Battle ThrallsNot: Gestalt Consciousness; Not: Has knights zone; Modifier: Thrall-World
- Owner
- Not: Gestalt Consciousness
- Not: Has knights zone
- Modifier: Thrall-World
- Owner
100 KnightsNot: Gestalt Consciousness; Has knights zone; Not: Modifier: Thrall-World
- Owner
- Not: Gestalt Consciousness
- Has knights zone
- Not: Modifier: Thrall-World
- Owner
200 Warrior DronesGestalt Consciousness
- Owner
- Gestalt Consciousness
- Owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
600Minerals
60Volatile Motes — Nomadic empire- Nomadic empire
50Volatile Motes — Not: Civic: Tactical Algorithms- Upkeep a month
5Energy Credits
1Volatile Motes — Not: Civic: Tactical Algorithms
What Military Academy does
- +2%Evasion Chance
- +1%Tracking
- +0.05Shield Penetration
- +0.05Armor Penetration
when…
- +0.1Shield Hardening
when…
- +15%Job Efficiency for Soldiers
when…
- Owner
- Not: Gestalt Consciousness
- +15%Job Efficiency for Warrior Drones
when…
- Owner
- Gestalt Consciousness
- +5%Job Efficiency for Knights
- +2.5%Job Efficiency for Lord Commanders
when…
How to unlock Military Academy
- Owner
- Not: Wilderness empire
- Not: Civic: Reanimators
- None of
- Modifier: Resort World
- Modifier: Penal Colony
- Any of
- Has major upgraded capital
- When Modifier: Resort World
- Requires Resort Capital-Complex on colony.
- When Modifier: Thrall-World
- Requires Governor's Estates on colony.
- When Planet class: Orbital Habitat
- Requires Habitat Central Control on colony.
- When owner (Wilderness empire)
- Requires Planetary Root Complex on planet.
- When owner (Hive Mind)
- Requires Hive Nexus on colony.
- When owner (Machine Intelligence)
- Requires Planetary Processor on colony.
- Otherwise
- Requires Planetary Capital on colony.
- When Modifier: Resort World
- Owner
- Has major upgraded capital
In the game
Military Academies improve local recruitment rates and offer a higher standard of training.
ID
building_military_academyMilitary Academy: questions
How much does Military Academy cost in Stellaris?
600 Minerals, 480 days to build; upkeep 5 Energy Credits a month (common/buildings, base values).
What jobs does Military Academy give?
Depending on the empire: Soldiers, Battle Thralls, Knights and Warrior Drones.
What is the ID of Military Academy?
building_military_academy (common/buildings, Stellaris 4.5.2).
Source: common/buildings/09_army_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
