
Chemical Digester
Chemical Digester is a resource building in Stellaris 4.5.2. It costs 600 Minerals, 400 Biomass and takes 480 days to build, with an upkeep of 5 Energy Credits a month. It adds 200 Chem-Drones jobs. It needs Volatile Material Plants.
Jobs Chemical Digester adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
200 Chem-Dronesfor every empire
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
600Minerals
400Biomass- Upkeep a month
5Energy Credits
What Chemical Digester does
- +3%Infrastructure Build Speed
- +3%Decision Enactment Speed
when…
- Owner
- Wilderness empire
- Tradition: Purity Traditions Finished
How to unlock Chemical Digester
- Owner
- Wilderness empire
Destroyed or converted when (destroy_trigger)
- Owner
- Not: Wilderness empire
In the game
An elegant system of vascular tissues and chemical metabolizers produces Volatile Motes from everyday earthen matter.
ID
building_mote_aggravatorChemical Digester: questions
How much does Chemical Digester cost in Stellaris?
600 Minerals, 400 Biomass, 480 days to build; upkeep 5 Energy Credits a month (common/buildings, base values).
What jobs does Chemical Digester give?
200 Chem-Drones for every empire.
What is the ID of Chemical Digester?
building_mote_aggravator (common/buildings, Stellaris 4.5.2).
Source: common/buildings/21_wilderness_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
