StellarisDB

Chemical Digester

Resource building

Chemical Digester is a resource building in Stellaris 4.5.2. It costs 600 Minerals, 400 Biomass and takes 480 days to build, with an upkeep of 5 Energy Credits a month. It adds 200 Chem-Drones jobs. It needs Volatile Material Plants.

Cost
600Minerals400Biomass
Upkeep
5Energy Credits
Build time
480 days
Housing
—
ID
building_mote_aggravator

Jobs Chemical Digester adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
600Minerals400Biomass
Upkeep a month
5Energy Credits

What Chemical Digester does

Only in some cases

How to unlock Chemical Digester

Shown when (potential)
  • Owner
    • Wilderness empire
Destroyed or converted when (destroy_trigger)
  • Owner
    • Not: Wilderness empire

In the game

An elegant system of vascular tissues and chemical metabolizers produces Volatile Motes from everyday earthen matter.

ID

building_mote_aggravator

Chemical Digester: questions

How much does Chemical Digester cost in Stellaris?

600 Minerals, 400 Biomass, 480 days to build; upkeep 5 Energy Credits a month (common/buildings, base values).

What jobs does Chemical Digester give?

200 Chem-Drones for every empire.

What is the ID of Chemical Digester?

building_mote_aggravator (common/buildings, Stellaris 4.5.2).

Source: common/buildings/21_wilderness_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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