StellarisDB

Chloroplastic Accelerator

Resource building
Not built directly

Chloroplastic Accelerator is a resource building in Stellaris 4.5.2. It costs 600 Minerals, 200 Biomass and takes 240 days to build, with an upkeep of 5 Minerals a month. It adds Technicians, Acolytes of the Hyperspanner and Tech-Drones jobs, depending on the empire. Upgrades to Chloroplastic Lens Array.

Cost
600Minerals200Biomass
Upkeep
5Minerals
Build time
240 days
Housing
—
ID
building_bioelectric_stimulator_2

Jobs Chloroplastic Accelerator adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • Regular empire (not gestalt); any of: Country type: Fallen Empire; any of: Coun…
    • Owner
      • Regular empire (not gestalt)
      • Not: Is fallen empire spiritualist
  • any of: Country type: Fallen Empire; any of: Country type: Awakened Empire; Eth…
  • Gestalt Consciousness
    • Owner
      • Gestalt Consciousness

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
600Minerals200Biomass
Upkeep a month
5Minerals

What Chloroplastic Accelerator does

Only in some cases

Upgrade chain

upgrades = { } in the files: each building upgrades to the next.

  1. Chloroplastic Acclimator
  2. →Chloroplastic Accelerator
  3. →Chloroplastic Lens Array

How to unlock Chloroplastic Accelerator

No technology needed.

Shown when (potential)
  • Owner
    • Wilderness empire
Can be built when (allow)
  • Has upgraded capital
    • When Modifier: Resort World
      • Requires Resort Administration on colony.
    • When Modifier: Thrall-World
      • Requires Governor's Palace on colony.
    • When Planet class: Orbital Habitat
      • Requires Habitat Administration on colony.
    • When owner (Wilderness empire)
      • Requires Planetary Root Bundle on planet.
    • When owner (Hive Mind)
      • Requires Hive Core on colony.
    • When owner (Machine Intelligence)
      • Requires Administrative Array on colony.
    • Otherwise
      • Requires Planetary Administration on planet.
Destroyed or converted when (destroy_trigger)
  • Owner
    • Not: Wilderness empire

In the game

Glassy bubbles packed full of photosynthesizing algae use solar energy to form tighter bio-chemical bonds, reducing self-discharge.

ID

building_bioelectric_stimulator_2

Chloroplastic Accelerator: questions

How much does Chloroplastic Accelerator cost in Stellaris?

600 Minerals, 200 Biomass, 240 days to build; upkeep 5 Minerals a month (common/buildings, base values).

What jobs does Chloroplastic Accelerator give?

Depending on the empire: Technicians, Acolytes of the Hyperspanner and Tech-Drones.

What does Chloroplastic Accelerator upgrade from and to?

It is upgraded from Chloroplastic Acclimator. It upgrades to Chloroplastic Lens Array.

What is the ID of Chloroplastic Accelerator?

building_bioelectric_stimulator_2 (common/buildings, Stellaris 4.5.2).

Source: common/buildings/21_wilderness_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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