
Concealed Drug Labs
Concealed Drug Labs is a manufacturing building in Stellaris 4.5.2. It costs 500 Minerals, 20 Influence and takes 360 days to build, with an upkeep of 2 Energy Credits a month. It adds Artisans, Artisan Drones, Criminals and capital_trader jobs, depending on the empire.
Jobs Concealed Drug Labs adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
100 ArtisansRegular empire (not gestalt)
- Owner
- Regular empire (not gestalt)
- Owner
100 Artisan DronesGestalt Consciousness; Not: Wilderness empire
- Owner
- Gestalt Consciousness
- Not: Wilderness empire
- Owner
100 CriminalsAlways
- Always
- 200 capital_trader
Civic: Mastercraft Inc.
- branch office owner
- 200 capital_trader
Civic: Media Conglomerate
- branch office owner
- 200 capital_trader
Civic: Corporate Thinktank
- branch office owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
500Minerals
20Influence
50Volatile Motes — Nomadic empire- Nomadic empire
20Influence — Megacorporation- Owner
- Megacorporation
- Upkeep a month
2Energy Credits- Produces a month
+6Consumer Goods
What Concealed Drug Labs does
- +25Crime
- +0.1
Trade Produced per 100 Artisans
when…
- Always
- +0.1
- +0.1
Trade Produced per 100 Artisans
when…
- branch office owner
- +0.1
- +0.1
Trade Produced per 100 Artisans
when…
- branch office owner
- +0.1
- +0.1
Trade Produced per 100 Artisans
when…
- branch office owner
- +0.1
How to unlock Concealed Drug Labs
No technology needed.
- Has branch office
- branch office owner
- Is illegal criminal
Destroyed or converted when (destroy_trigger)
- branch office owner
- Is legit or legal criminal
In the game
Subterranean drug labs in remote regions that are virtually undetectable from the surface. Chemists work day and night here to produce various illegal, highly addictive and quite lucrative narcotics.
ID
building_underground_chemistsConcealed Drug Labs: questions
How much does Concealed Drug Labs cost in Stellaris?
500 Minerals, 20 Influence, 360 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).
What jobs does Concealed Drug Labs give?
Depending on the empire: Artisans, Artisan Drones, Criminals and capital_trader.
What is the ID of Concealed Drug Labs?
building_underground_chemists (common/buildings, Stellaris 4.5.2).
Source: common/buildings/14_branch_office_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
